Currently working on a suite of tools for procedurally generated textures. Previously, I taught undergrad CS at a liberal arts college & conducted research at large state university.
My research interests in computer science include graphics, AI, routing, scheduling problems, simulations, data visualizations and procedurally generated content.
My active research is on procedural texture generation algorithms that extends Worley noise. On the back burner, I'm developing an engine for a turn based strategy game with an emphasis on tactical combat.