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Top Questions
9
votes
searching for acceptable quality shadow mapping techniques
rendering
shadow
asked Oct 6, 2016 at 22:13
computergraphics.stackexchange.com
8
votes
Selection of GI techniques working in real time
real-time
global-illumination
asked Jan 11, 2017 at 10:14
computergraphics.stackexchange.com
6
votes
Binary scene voxelization using imageStore - problem
opengl
rendering
glsl
3dtexture
voxelization
asked Dec 14, 2016 at 23:58
computergraphics.stackexchange.com
6
votes
Volumetric integration in Frostbite
raymarching
3dtexture
volumetric-scattering
asked Oct 21, 2017 at 11:00
computergraphics.stackexchange.com
5
votes
mapping 3d texture on view frustum (or part of it)
opengl
texture
glsl
volumetric
raymarching
asked Aug 20, 2016 at 16:02
computergraphics.stackexchange.com
5
votes
Using RGB texture format for image load/store
opengl
texture
asked Jan 15, 2017 at 0:37
computergraphics.stackexchange.com
5
votes
Setting up integer texture and binding as image
opengl
texture
asked Oct 29, 2016 at 11:35
computergraphics.stackexchange.com
5
votes
setting up integer texture and binding as image pt. 2
opengl
texture
texture3d
asked Nov 13, 2016 at 20:07
computergraphics.stackexchange.com
5
votes
Exponential shadow maps sampling with PCF for sampler2DShadow instead of sampler2D
opengl
lighting
glsl
shadow
asked Dec 5, 2016 at 19:59
computergraphics.stackexchange.com
Top Answers
35
GLSL. Can someone explain why gl_FragCoord.xy / screenSize is performed and for what reason?
computergraphics.stackexchange.com
11
Handling Projective Aliasing In Shadow Mapping
computergraphics.stackexchange.com
10
Getting rid of branching to check if a variable is within a range in GLSL
computergraphics.stackexchange.com
9
Multiple viewports with modern OpenGL?
computergraphics.stackexchange.com
6
What is the difference between a Sampler and an Image variables in GLSL?
computergraphics.stackexchange.com
5
Trying to understand environmental cubemaps
computergraphics.stackexchange.com
5
Multiple VAO share a VBO
computergraphics.stackexchange.com
5
Advice on how to create GLSL 2D soft smoke/cloud shader
computergraphics.stackexchange.com
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