Mar
28
comment Clarifying vulkan glsl std140
Thanks for the clarification. I'll go grab myself a copy of the glsl spec
Mar
27
comment Clarifying vulkan glsl std140
Thanks! The vulkan spec doesn't clearly state the std140 rules and i must have missed that. Is this better documented in the opengl spec instead? Or doea glsl have its own spec?
Mar
27
awarded Scholar
Mar
27
awarded Supporter
Mar
27
accepted Clarifying vulkan glsl std140
Mar
27
asked Clarifying vulkan glsl std140
2018
Jun
30
comment Travis build can't find generated include files
And which general rule am I not following?
Jun
30
answered Travis build can't find generated include files
Jun
24
asked Travis build can't find generated include files
Jan
15
comment Handling plug ins in c
@UKMonkey and how do either of those things answer my question. I'm asking for an os level question. The language tags are to give context on the level I'm working at. I'm less interested in whatever flowery abstractions and libraries that do this than if it's even possible.
Jan
15
comment Handling plug ins in c
@UKMonkey they literally have the same tool set to tackle this specific problem. I tagged it as such c and c++ because I don't want comments asking why not launch an interpreter for x scripting language instead. Heck, this is more of a os level question than a language level one. If tagging is really the issue here then c and c++ tags shouldn't even be there. That is if you really want to be pedantic about this.
Jan
15
comment Handling plug ins in c
@UKMonkey , C/C++ have very much the same feature set when it comes to tackling this problem. The issue you raised is really just pedantic.
Jan
15
accepted Handling plug ins in c
Jan
15
comment Handling plug ins in c
I kind of expected as much. It'd be nice if the OS supported such a feature though. Thanks for clarifying.
Jan
15
asked Handling plug ins in c
2017
Mar
29
revised Implementation of the paper "unified texture management of arbitrary meshes"
added 604 characters in body
Mar
28
awarded Editor
Mar
28
revised Implementation of the paper "unified texture management of arbitrary meshes"
added 63 characters in body
Mar
27
awarded Student
Mar
27
asked Implementation of the paper "unified texture management of arbitrary meshes"
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