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Arjan Singh
San Diego, California, USA
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Top Questions
44
votes
What is Importance Sampling?
brdf
importance-sampling
asked Apr 10, 2017 at 17:52
computergraphics.stackexchange.com
18
votes
What are Spherical Harmonics & Light Probes?
lighting
physically-based
spherical-harmonics
asked Oct 23, 2016 at 8:15
computergraphics.stackexchange.com
15
votes
How is Anti Aliasing Implemented in Ray Tracing?
raytracing
antialiasing
pixels
ray
asked Nov 10, 2016 at 7:44
computergraphics.stackexchange.com
12
votes
Ocean Wave Rendering
rendering
raytracing
physically-based
water
asked Dec 8, 2016 at 12:25
computergraphics.stackexchange.com
10
votes
Area Lights in Path Tracing
rendering
raytracing
physically-based
area
lights
asked Dec 2, 2016 at 12:22
computergraphics.stackexchange.com
8
votes
Physically Based Area Lights
opengl
lighting
physically-based
directx11
asked Oct 15, 2016 at 16:54
computergraphics.stackexchange.com
8
votes
Better Shadow Mapping Techniques
opengl
lighting
physically-based
shadow
asked Oct 17, 2016 at 19:28
computergraphics.stackexchange.com
7
votes
What is Radiosity?
lighting
physically-based
global-illumination
ambient-occlusion
radiosity
asked Oct 29, 2016 at 10:17
computergraphics.stackexchange.com
7
votes
Depth of Field in Path Tracing: What do I do with the secondary ray?
rendering
physically-based
image
depth-of-field
camera
asked Dec 3, 2016 at 6:51
computergraphics.stackexchange.com
7
votes
An Effective way to explain Ray Tracing?
raytracing
pathtracing
asked Sep 16, 2017 at 13:20
computergraphics.stackexchange.com
1
2
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Top Answers
5
How do I render my DirectX C++ engine to a C# Panel?
gamedev.stackexchange.com
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