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Digests
Iain
London, United Kingdom
http://blog.iainlobb.com
Flash developer / games designer / creative technologist. Learning JAVA and C# + answering Flash / ActionScript questions.
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Top Questions
213
votes
What is the best way to stop people hacking the PHP-based highscore table of a Flash game
php
actionscript-3
security
actionscript
actionscript-2
asked Sep 16 '08 at 16:01
stackoverflow.com
89
votes
How can I clone a DateTime object in C#?
c#
datetime
clone
asked Nov 24 '10 at 9:48
stackoverflow.com
66
votes
What is the fastest way to work out 2D bounding box intersection?
collision-detection
optimization
bounding-boxes
asked Jul 16 '10 at 9:16
gamedev.stackexchange.com
36
votes
What is the best way to resize a BitmapData object?
flash
actionscript-3
image
resize
bitmapdata
asked Jun 8 '09 at 11:42
stackoverflow.com
31
votes
Do retail games use “inversion of control” and “dependency injection”?
software-engineering
design-patterns
dependency-injection
asked Aug 25 '10 at 8:44
gamedev.stackexchange.com
29
votes
What is the real difference between Pointers and References?
c
pointers
reference
asked Sep 18 '08 at 12:19
stackoverflow.com
28
votes
How can I look through my camera in the Scene view in Unity?
unity3d
asked May 18 '09 at 12:02
stackoverflow.com
25
votes
Is there a simple way to stop enemies standing in the same spot?
ai
collision-detection
asked Aug 10 '10 at 11:59
gamedev.stackexchange.com
19
votes
Is returning early from a function more elegant than an if statement?
design
if-statement
return
asked Dec 10 '08 at 10:54
stackoverflow.com
17
votes
How do I make OpenSSL write the RANDFILE on Windows Vista?
windows-vista
openssl
asked Feb 9 '10 at 14:25
stackoverflow.com
1
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Top Answers
69
What is the best way to resize a BitmapData object?
stackoverflow.com
60
What are some good podcasts for game developers to listen to?
gamedev.stackexchange.com
58
When should I use a fixed or variable time step?
gamedev.stackexchange.com
28
How can I effectively manage a hobby game project?
gamedev.stackexchange.com
25
How closely can a game legally resemble another?
gamedev.stackexchange.com
24
remove the right click menu in flash 9
stackoverflow.com
23
Tools for creating assets?
gamedev.stackexchange.com
21
How do I implement parallax scrolling in 2D?
gamedev.stackexchange.com
19
How do I handle Isometric collision detection?
gamedev.stackexchange.com
15
What happens to a license if both the publisher and the developer are bankrupt?
gamedev.stackexchange.com
14
Examples of good Javascript/HTML5 based games
gamedev.stackexchange.com
14
What are the makings of a good Character
gamedev.stackexchange.com
13
What are your favourite game-specific coding gems?
gamedev.stackexchange.com
12
Where can I find free sounds for my game?
gamedev.stackexchange.com
11
Is the TCP protocol good enough for real-time multiplayer games?
gamedev.stackexchange.com
11
Vehicle physics with skid
gamedev.stackexchange.com
11
What is the best way to implement a singleton pattern class in Actionscript 3?
stackoverflow.com
11
Alternatives to Flash Media Server for multiplayer game development
stackoverflow.com
11
What are the best uses for each programming language?
stackoverflow.com
9
Is it worthwhile recording your own or buying stock sound effects?
gamedev.stackexchange.com
9
Why are MVC & TDD not employed more in game architecture?
gamedev.stackexchange.com
9
Turn-based strategy games where action happens in real-time?
gamedev.stackexchange.com
9
How should I get started on this very simple game?
gamedev.stackexchange.com
8
How to deal with differences between 2D screen coordinates and Cartesian coordinates
gamedev.stackexchange.com
8
Where can I find free sprites and images?
gamedev.stackexchange.com
7
Will the same Flash game business model work for HTML5 games?
gamedev.stackexchange.com
7
MVC-like compartmentalization in games?
gamedev.stackexchange.com
7
How to calculate falling and accelerating velocity?
gamedev.stackexchange.com
7
Silverlight vs Flex
stackoverflow.com
6
What are five things you hate about your favorite language?
stackoverflow.com
1
2
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