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Top Questions
29
votes
Quad tree vs Grid based collision detection
c++
algorithm
collision-detection
2d-physics
asked Dec 9, 2010 at 22:40
gamedev.stackexchange.com
17
votes
QuadTree for 2D collision detection
c++
data-structures
collision-detection
quadtree
asked Dec 13, 2010 at 22:59
stackoverflow.com
17
votes
how does HDR work?
c++
hlsl
directx11
hdr
asked May 20, 2011 at 15:29
gamedev.stackexchange.com
9
votes
Very slow direct3D texture sampling
textures
directx
shaders
hlsl
asked Oct 23, 2010 at 0:34
gamedev.stackexchange.com
8
votes
Modifying a character in a string in Lua
string
lua
gsub
lua-patterns
asked Mar 9, 2011 at 17:21
stackoverflow.com
8
votes
Procedural rock algorithm
3d
3d-meshes
procedural
asked Jan 28, 2016 at 20:05
gamedev.stackexchange.com
7
votes
VS2010 "Add Item" directory change
visual-studio
visual-studio-2010
asked May 17, 2011 at 13:02
stackoverflow.com
7
votes
Smooth terrain rendering
c++
directx
terrain-rendering
asked Dec 27, 2010 at 21:21
gamedev.stackexchange.com
6
votes
How do I find the matrix M that transforms a vector A into the vector B?
linear-algebra
matrices
asked Nov 24, 2011 at 22:14
math.stackexchange.com
Top Answers
8
Soft body, where to start learning?
gamedev.stackexchange.com
5
Comparison of Flash 3D Engines
stackoverflow.com
5
Semi-transparency in ActionScript 3.0 shapes?
stackoverflow.com
5
Is there a faster sine function?
gamedev.stackexchange.com
5
XBOX + Xna != DirectX?
gamedev.stackexchange.com
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