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16
Why do some games persistently have mostly one viable strategy, while others can have many?
gamedev.stackexchange.com
13
How do huge open source libraries get maintained while having code far from “clean code” practices?
softwareengineering.stackexchange.com
8
Avoiding Repetitive Actions
ux.stackexchange.com
7
Polymorphism case study - Design pattern for morphing?
softwareengineering.stackexchange.com
6
What is best for your brakes when stopping at the bottom of the hill?
bicycles.stackexchange.com
6
Generic linked list implemented in pure C
codereview.stackexchange.com
5
Is it possible a wizard with no tongue be of some use if the magic requires to say the spell out loud?
worldbuilding.stackexchange.com
5
How many words (i.e. not “math” symbols") should I use in my proofs? ${}{}$
math.stackexchange.com
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