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Top Questions
15
votes
Texture atlas vs. array-texture: how differently are they handled by CPU and GPU and how that impacts performance?
textures
rendering
texture-atlas
asked May 17, 2016 at 5:43
gamedev.stackexchange.com
9
votes
Can (and how so) shaders paint screen pixels beyond those that occupied by the shaded mesh?
rendering
shader
pixel-shader
drawing
asked May 17, 2016 at 16:33
computergraphics.stackexchange.com
9
votes
CUDA: how to sum all elements of an array into one number within the GPU?
arrays
cuda
sum
nvidia
reduction
asked Mar 1, 2017 at 7:31
stackoverflow.com
8
votes
How much precision (half, float, double, etc) is enough for a Color class?
opengl
color
color-science
hardware
asked Aug 27, 2016 at 17:46
computergraphics.stackexchange.com
Top Answers
No answers with score of 5 or more
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