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Maik Semder
Madrid, Spain
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Top Questions
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31
Do I need the 'w' component in my Vector class?
gamedev.stackexchange.com
21
Orienting a model to face a target
gamedev.stackexchange.com
18
How to avoid gimbal lock
gamedev.stackexchange.com
16
Recreating retro/NES style physics with intentional imprecision
gamedev.stackexchange.com
14
Marching Cubes - Legalities?
gamedev.stackexchange.com
14
Vectors in game development
gamedev.stackexchange.com
12
Is it possible to use OpenGL purely with C instead of C++?
gamedev.stackexchange.com
12
What's a good alternative to buying a console devkit?
gamedev.stackexchange.com
12
Does inflating scores make players happier?
gamedev.stackexchange.com
11
Advice needed for a physics engine
gamedev.stackexchange.com
11
Example of Data Oriented Design
gamedev.stackexchange.com
9
Ellipsoid v. Box collision detection
gamedev.stackexchange.com
9
Why is my velocity decaying?
gamedev.stackexchange.com
9
Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?
gamedev.stackexchange.com
8
How does gluLookAt work?
gamedev.stackexchange.com
8
Downprojecting an imaginary 4D mesh to the screen
gamedev.stackexchange.com
7
Best way to create bullet-proof counter
gamedev.stackexchange.com
7
Should I be sharing data between graphics and physics engine in the game?
gamedev.stackexchange.com
6
Abstracting multiple math libraries with C++
gamedev.stackexchange.com
6
Complete Math Library for use in OpenGL ES 2.0 Game?
gamedev.stackexchange.com
6
Problem with impulses in my physics engine
gamedev.stackexchange.com
6
D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix
gamedev.stackexchange.com
6
What are some great and useful resources for an Isometric game built on the XNA Framework?
gamedev.stackexchange.com
6
Is there any documentation comparing/contrasting C++ standard library implementations?
gamedev.stackexchange.com
6
Is GLUT obsolete?
gamedev.stackexchange.com
6
What's a pre-multiplied 4x4 matrix?
gamedev.stackexchange.com
5
Are there tools for testing multiplayer code?
gamedev.stackexchange.com
5
Manager game questions
gamedev.stackexchange.com
5
What do I need to program games for the PS3?
gamedev.stackexchange.com
5
How do I avoid Race Conditions in UnrealScript?
gamedev.stackexchange.com
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