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Why do adventure game puzzles often have a single clue/solution?
asked Aug 14, 2015 at 12:45
What can I do when I accidentally gave out an overpowered item?
What Hit Dice do multiclass characters spend at the end of a short rest?
How much damage does Great Weapon Fighting add on average?
Are enemy weapons and armour up for grabs as loot?
What is a slam attack?
Where do adventurers keep all their stuff?
Is blasting a suboptimal strategy for 5e Wizards?
Can you intentionally fail a skill check?
How can I effectively keep track of the timeline of a campaign?
Can I use Minor Illusion to create a wall, hide behind it, and attack with advantage?
Is the value of currency significantly different between 4e and 5e?
Can Wall of Stone be cast on dirt?
Can wild magic aging or height effects be reverted, and if so how?
Does Elemental Wild Shape work like regular Wild Shape?