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Marc Müller
Germany
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Young programmer striving for greatness.
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Top Questions
33
votes
Elegant way to simulate large amounts of entities within a game world
architecture
algorithm
simulations
scalability
asked Aug 22, 2010 at 20:36
gamedev.stackexchange.com
14
votes
Powder games: how do they work?
2d-physics
efficiency
asked Jan 4, 2011 at 20:07
gamedev.stackexchange.com
13
votes
Tips for Project Euler Problem #78
algorithm
language-agnostic
asked Nov 19, 2009 at 18:12
stackoverflow.com
12
votes
How would one implement an FPS camera?
java
math
opengl
jogl
asked Aug 27, 2009 at 16:16
stackoverflow.com
11
votes
Situational awareness in path finding
ai
path-finding
asked Oct 2, 2011 at 12:55
gamedev.stackexchange.com
9
votes
How would one determine the position of a participant in a racing game?
algorithm
racing
asked Aug 8, 2010 at 6:37
gamedev.stackexchange.com
6
votes
Java graphics performance
java
graphics
asked Dec 12, 2009 at 13:37
stackoverflow.com
6
votes
Actually utilizing relational databases for entity systems
entity-system
sql
asked Oct 18, 2012 at 13:52
gamedev.stackexchange.com
Top Answers
12
Random World Generation
gamedev.stackexchange.com
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