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Top Questions
31
votes
What is the simplest way to compute principal curvature for a mesh triangle?
mesh
curvature
asked Nov 13, 2015 at 17:38
computergraphics.stackexchange.com
27
votes
Why do T-junctions in meshes result in cracks?
mesh
cracks
t-junction
asked Sep 8, 2015 at 23:27
computergraphics.stackexchange.com
18
votes
What is the difference between various space-filling curves?
space-filling
locality
asked Sep 11, 2015 at 18:12
computergraphics.stackexchange.com
18
votes
What is the accepted method of converting shininess to roughness, and vice versa?
specular
brdf
roughness
shininess
pbr
asked Sep 18, 2015 at 4:29
computergraphics.stackexchange.com
17
votes
Why do most photorealistic renderers have similar material test scenes?
material
blender
mitsuba
vray
asked Sep 16, 2015 at 6:04
computergraphics.stackexchange.com
16
votes
What is the state of art in geometric LOD in games?
geometry
level-of-detail
lod
asked Sep 5, 2015 at 1:37
computergraphics.stackexchange.com
16
votes
How does mip-mapping work with non-power-of-2 textures?
texture
asked Sep 5, 2015 at 14:53
computergraphics.stackexchange.com
9
votes
Can we use anisotropic filtering on 3D textures?
texture
anisotropic
3dtexture
asked Sep 5, 2015 at 3:54
computergraphics.stackexchange.com
Top Answers
11
Does UV-mapping generate for some points of the 3D model several points in the 2D projection?
computergraphics.stackexchange.com
11
Why is the transposed inverse of the model view matrix used to transform the normal vectors?
computergraphics.stackexchange.com
9
How is anisotropic filtering typically implemented in modern GPUs?
computergraphics.stackexchange.com
6
Is there any open code to get information about COLLADA or OBJ files?
computergraphics.stackexchange.com
5
Is this smaller grid for Poisson disc sampling still correct?
computergraphics.stackexchange.com
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