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Top Questions
37
votes
Entity/Component Systems in C++, How do I discover types and construct components?
c++
component-based
entity-system
asked Sep 26, 2011 at 20:54
gamedev.stackexchange.com
12
votes
Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?
collision-detection
mathematics
unity
raycasting
asked Oct 16, 2012 at 5:50
gamedev.stackexchange.com
6
votes
How to do smooth sprite movement on WP7 XNA
xna
sprites
windows-phone-7
asked Jun 29, 2011 at 19:03
gamedev.stackexchange.com
6
votes
What is the convention for splitting 4 parts of the same instrument in a score?
chords
bassoon
orchestration
asked May 10, 2011 at 19:55
music.stackexchange.com
6
votes
Java - Multiple selectors in multiple threads for nonblocking sockets
java
multithreading
selectors
nio
asked Jul 10, 2009 at 19:30
stackoverflow.com
6
votes
How do you retain uniqueness of virtual MIDI source from MIDISourceCreate()?
ios
osx
core-audio
midi
coremidi
asked Oct 4, 2011 at 0:27
stackoverflow.com
6
votes
How to make footsteps sound sync with animation (FMOD/Wwise/similar)
audio
synchronization
fmod
asked Jan 22, 2011 at 17:22
gamedev.stackexchange.com
Top Answers
64
How should a one-man team do game audio?
gamedev.stackexchange.com
63
What quality should my sounds be?
gamedev.stackexchange.com
59
What can I do to make sure that I have the energy to work on my game while working full-time?
gamedev.stackexchange.com
35
Can I legally sell an XNA game made with Visual C# Express Edition?
gamedev.stackexchange.com
23
What is the importance of practicing scales on piano, and the proper fingering of them?
music.stackexchange.com
22
Changing background music smoothly
gamedev.stackexchange.com
18
Making character's skills and abilities as commands, good practice?
gamedev.stackexchange.com
14
Sound effects system design
gamedev.stackexchange.com
13
When pausing an XNA Xbox game and showing a "pause menu", which controller buttons should I use?
gamedev.stackexchange.com
11
Does SFML support these specific features that I require?
gamedev.stackexchange.com
11
How do I pass arguments to an XNA Game executable?
gamedev.stackexchange.com
11
Game engine like Unity 3D that allow me to use .NET code
gamedev.stackexchange.com
10
XNA: Why use Xact when I can use Content.Load?
gamedev.stackexchange.com
9
Game programming books that don't teach programming?
gamedev.stackexchange.com
8
What is the "main" implementation of OpenGL?
gamedev.stackexchange.com
8
Finite state machine in C++
gamedev.stackexchange.com
8
How can i run my .LÖVE game directly from the lua interpreter?
gamedev.stackexchange.com
8
Most efficient language for rewriting a tile-based board game as a video game?
gamedev.stackexchange.com
7
Coroutines in series
gamedev.stackexchange.com
7
How to refactor and improve this XNA mouse input code?
gamedev.stackexchange.com
7
In 2d game logic, should I use pixels or world coordinates?
gamedev.stackexchange.com
7
Xna: Splitting one large texture into an array of smaller textures
gamedev.stackexchange.com
7
Ignore collisions with some objects in certain contexts
gamedev.stackexchange.com
6
Visually coding rpg dialog trees
gamedev.stackexchange.com
6
Common practice when handling sprite animation
gamedev.stackexchange.com
6
What are some good game development programs for kids?
gamedev.stackexchange.com
6
Interesting/Innovative Open Source tools for indie games
gamedev.stackexchange.com
6
Can you recommend a good beginners book or project for a young person?
gamedev.stackexchange.com
6
MVC or Components, or both?
gamedev.stackexchange.com
6
What is a fair price to pay for music licensing for a commercial game?
gamedev.stackexchange.com
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