Druckles

Heidelberg, Germany

A long-time computer scientist. From my early days playing with BASIC, through my teenage years building websites from scratch, up to my PhD thesis I have always had a passion for computers.

I am currently immersing myself in the latest web technologies, working on my own projects and looking for work.

My PhD research involved rapidly predicting player skill in video games for the purpose of matchmaking or difficulty adjustment. A number of machine learning techniques were used including SVMs, random forests and LDA. Behind the scenes, I employed the Source engine for interacting with players and attached sockets with which to communicate with a server, constructed using LAMP-based technologies. The analysis of the data was done in Python.