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Top Questions
27
votes
what is the difference between overloading an operator inside or outside a class?
c++
operator-overloading
asked Apr 3, 2011 at 22:33
stackoverflow.com
25
votes
C++11 lambda returning lambda
c++
visual-c++
lambda
c++11
visual-studio-2012
asked Sep 28, 2012 at 11:58
stackoverflow.com
23
votes
Do I lose/gain performance for discarding pixels even if I don't use depth testing?
opengl
shaders
fragment-shader
asked Oct 19, 2012 at 22:58
gamedev.stackexchange.com
21
votes
Why can't Alphonse repair Edward's automail using alchemy?
fullmetal-alchemist
asked Jan 31, 2013 at 22:40
anime.stackexchange.com
18
votes
Using ternary operator to initialize a reference variable?
c++
reference
ternary-operator
asked Jul 15, 2012 at 19:36
stackoverflow.com
15
votes
Why are there so many fillers in long-running animes?
anime-production
asked Dec 13, 2012 at 15:56
anime.stackexchange.com
14
votes
how to check if a gameserver can handle clients before game release?
server
testing
asked Sep 21, 2011 at 22:48
gamedev.stackexchange.com
13
votes
How do I determine the draw order in an isometric view flash game?
algorithm
flash
isometric
draw-order
asked Mar 21, 2012 at 22:18
gamedev.stackexchange.com
13
votes
what is the meaning of circles near allied portraits in LoL
league-of-legends
asked Jun 11, 2011 at 2:23
gaming.stackexchange.com
13
votes
Why is XNA not considered a game engine?
xna
asked May 25, 2011 at 10:19
gamedev.stackexchange.com
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Top Answers
50
How can I stop players from cheating on puzzle levels by finding solutions on the web?
gamedev.stackexchange.com
30
How to get object to lose less velocity as its speed increases
gamedev.stackexchange.com
24
How can I protect my save data from casual hacking?
gamedev.stackexchange.com
15
2D Planet Gravity
gamedev.stackexchange.com
15
simplest way of making a sphere roll in a realistic way
gamedev.stackexchange.com
12
String concatenation not working as expected
stackoverflow.com
12
Ideas for 2D Water Simulation
gamedev.stackexchange.com
12
How to remove an object from a std::vector
gamedev.stackexchange.com
11
Qt Creator compilation error "::swprintf and ::vswprintf has not been declared"
stackoverflow.com
11
Retrieving embedded resources with special characters
stackoverflow.com
11
Calculating the angular direction from velocity
gamedev.stackexchange.com
10
Algorithm for dynamically calculating a level based on experience points?
gamedev.stackexchange.com
9
Scale a normalized 2D vector always to the same length
gamedev.stackexchange.com
9
How to create a game save file format in c++ using STL
gamedev.stackexchange.com
8
What are the mathematical/computational principles behind this game?
stackoverflow.com
8
Rectangles render with gaps in between them (Box2D)
gamedev.stackexchange.com
7
Cannot read simple binary integers from file? (C++)
stackoverflow.com
7
Calculating the rotational force of a 2D sprite
gamedev.stackexchange.com
7
Convert int to Color
gamedev.stackexchange.com
7
Unity 3D vs openGL
gamedev.stackexchange.com
7
How do I make A* check all diagonal and orthogonal directions?
gamedev.stackexchange.com
6
2D Smooth Turning in a Tile-Based Game
gamedev.stackexchange.com
6
Server side game loop
gamedev.stackexchange.com
6
Chunking/caching large levels in a singleplayer game
gamedev.stackexchange.com
5
In Cocos2D how do I detect that finger is being held down?
stackoverflow.com
5
Parallel Sum for Vectors
stackoverflow.com
5
How to deal with procedural terrain, pre-load or real-time calculation?
gamedev.stackexchange.com
5
What game engines can publish to Android and iOS?
gamedev.stackexchange.com
5
Accuracy vs distance formula
gamedev.stackexchange.com
5
Render angles of a 3D model into 2D images?
gamedev.stackexchange.com
1
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