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Top Questions
43
votes
How AAA games use this texture in the tone-mapping shader?
textures
hlsl
asked Mar 23 '14 at 20:21
gamedev.stackexchange.com
16
votes
What is the utility of squared radius and inverse squared radius for lighting computations?
lighting
light
asked Apr 16 '14 at 6:15
gamedev.stackexchange.com
8
votes
Does 'await Task.Delay(1000)' block ANY thread?
c#
.net
multithreading
asynchronous
asked Aug 15 '15 at 10:12
stackoverflow.com
7
votes
Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget
xna
cubemap
reflection-rendering
asked May 1 '14 at 12:00
gamedev.stackexchange.com
6
votes
Player acceleration formula and using it with authoritative server
movement
multiplayer
client-server
asked Nov 27 '14 at 10:39
gamedev.stackexchange.com
6
votes
Mark seam's shortcut code?
shortcut
asked Feb 19 '17 at 17:40
blender.stackexchange.com
5
votes
HLSL: using “?” operator in Technique section produces branches?
hlsl
optimization
asked Feb 15 '14 at 9:30
gamedev.stackexchange.com
Top Answers
17
Process.start: how to get the output?
stackoverflow.com
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