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Top Questions
32
votes
How does Content-Aware fill work?
algorithm
graphics
image-processing
artificial-intelligence
photoshop
asked Mar 27, 2010 at 18:34
stackoverflow.com
27
votes
How is load balancing achieved in MMOs?
mmo
synchronization
scalability
asked Nov 25, 2010 at 22:47
gamedev.stackexchange.com
26
votes
How can you visualize a quaternion?
mathematics
quaternion
asked Oct 24, 2010 at 19:37
gamedev.stackexchange.com
25
votes
Collision Resolution
collision-detection
asked Nov 24, 2010 at 15:22
gamedev.stackexchange.com
17
votes
Is Unlimited Detail real?
3d
voxels
point-cloud
asked Nov 21, 2010 at 2:33
gamedev.stackexchange.com
16
votes
What is the difference between knowledge and belief?
epistemology
knowledge
agnosticism
belief
asked Sep 16, 2011 at 16:32
philosophy.stackexchange.com
15
votes
Haskell and State
gui
haskell
state
monads
asked Oct 15, 2010 at 16:26
stackoverflow.com
12
votes
The reason for MonadState get and put?
haskell
state
monads
real-world-haskell
asked Apr 4, 2010 at 15:02
stackoverflow.com
11
votes
Mercurial build on push
mercurial
continuous-integration
asked Dec 14, 2010 at 16:34
stackoverflow.com
10
votes
Shadow Mapping and Transparent Quads
shadows
shadow-mapping
depth-buffer
transparency
asked Oct 31, 2010 at 10:37
gamedev.stackexchange.com
1
2
next
Top Answers
579
How do I pre-populate a jQuery Datepicker textbox with today's date?
stackoverflow.com
42
c++: when to use pointers?
stackoverflow.com
34
Need for predictable random generator
stackoverflow.com
31
How to implement A.I. for checkers/draughts?
gamedev.stackexchange.com
24
Balancing Player vs. Monsters: Level-Up Curves
gamedev.stackexchange.com
21
String interpolation in Haskell
stackoverflow.com
19
how does HDR work?
gamedev.stackexchange.com
17
What can cause ALT-TAB to be 'annoying'/slow/glitchy?
gamedev.stackexchange.com
15
Twitter image encoding challenge
stackoverflow.com
14
Code Golf: Morris Sequence
stackoverflow.com
14
Tilesets with two dimensions
gamedev.stackexchange.com
13
Working with lots of cubes. Improving performance?
gamedev.stackexchange.com
12
iterator with vector pointer
stackoverflow.com
11
What is the best UI you've ever used?
stackoverflow.com
10
Why do we need both bind1st and bind2nd?
stackoverflow.com
10
How to protect source code when game is developed in HTML5/Javascript
gamedev.stackexchange.com
10
Solving maze without return ability
gamedev.stackexchange.com
9
Abstracting multiple math libraries with C++
gamedev.stackexchange.com
9
Heightmap, Voxel, Polygon (geometry) terrains
gamedev.stackexchange.com
8
Prototype experience: Unity3D vs UDK
gamedev.stackexchange.com
8
How do you make Direct3D work in a browser?
gamedev.stackexchange.com
7
ERROR: The application bundle does not contain a valid identifier
stackoverflow.com
7
Tile based collision detection failing when player is going too fast
gamedev.stackexchange.com
7
How to make a hand-drawn squared texture periodic with as little modification as possible?
gamedev.stackexchange.com
7
Online service and/or application to develop a story line for an adventure game
gamedev.stackexchange.com
7
Shader effect similar to Metro 2033 gasmask
gamedev.stackexchange.com
7
Scaling a game view with letterboxes?
gamedev.stackexchange.com
7
How to transition between states and mix states in a finite state machine?
gamedev.stackexchange.com
6
As hourly paid freelancers, should we make things take as long as possible?
stackoverflow.com
6
Template-ing a 'for' loop in C++?
stackoverflow.com
1
2
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