I´m Technical Artist with more than 4 years of experience in animation proyects including feature films, shortfilms and tv series. With an art-tech background I focus on pipeline and workflow for whole productions to ease the artist work and increase the possibilities to create better stories. Familiar and comfortable with team working environment and meeting deadlines; experienced in collaborating with other artists in similar and different fields. Experienced in the following software: 3D Max, Maya, Photoshop, After Effects, Fusion, Premiere, Final Cut, Toom-Boom Suite and Shotgun tracking system. Also, fluent in MaxScript coding and familiar with MEL, Python, C# and C++ coding.