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Top Questions
26
votes
How to Interpolate between two game states?
design-patterns
interpolation
fixed-timestep
asked May 26, 2011 at 20:24
gamedev.stackexchange.com
19
votes
Should it be possible to earn the Publicist Badge by linking to an answer of a question?
feature-request
status-completed
badges
asked Dec 4, 2010 at 3:10
meta.stackexchange.com
8
votes
Resolution Independent 2D Rendering in XNA
2d
xna-4.0
resolution
asked Jan 2, 2011 at 2:22
gamedev.stackexchange.com
8
votes
How to get elapsed time of keypress?
xna
input
asked Apr 14, 2011 at 19:32
gamedev.stackexchange.com
7
votes
Sound emmiters with panning and volume in 2D
xna
audio
asked Mar 14, 2011 at 20:06
gamedev.stackexchange.com
7
votes
Most efficient 3d depth sorting for isometric 3d in AS3?
3d
actionscript-3
isometric
asked Sep 1, 2010 at 18:19
gamedev.stackexchange.com
6
votes
How would one generate a texture for cracks in different materials?
physics
mathematics
actionscript-3
asked Nov 11, 2010 at 20:26
gamedev.stackexchange.com
6
votes
Is it possible to copy text settings?
text-object
asked Mar 4, 2015 at 21:23
blender.stackexchange.com
Top Answers
84
How are bullets simulated in video games?
gamedev.stackexchange.com
83
What programming language was Super Mario Bros. written in?
gamedev.stackexchange.com
27
Is it illegal to use a commercial song in your game (that you intend to sell)
gamedev.stackexchange.com
26
How are deterministic games possible in the face of floating-point non-determinism?
gamedev.stackexchange.com
19
What do you do when you are at an impasse in the design phase?
gamedev.stackexchange.com
18
Thread runs faster on a faster processor... how to control Thread speed
gamedev.stackexchange.com
16
How much extra power is required for a stereoscopic 3D game?
gamedev.stackexchange.com
16
Isometric game engine in JavaScript/HTML5
gamedev.stackexchange.com
15
Is there a shortcut to hide everything else except the object that's selected?
blender.stackexchange.com
14
Pseudo ASCII graphics: What is the point?
gaming.stackexchange.com
13
How to run DirectX10 on non-compatible hardware?
gamedev.stackexchange.com
12
Is Unlimited Detail real?
gamedev.stackexchange.com
11
Obscuring stored info in a flat-text file
gamedev.stackexchange.com
11
How do I inform the end user about cheat codes?
gamedev.stackexchange.com
10
Help with legalese for an HTML5 contest
gamedev.stackexchange.com
10
What should a game have in order to keep humans playing it?
gamedev.stackexchange.com
10
Should frame rate affect the speed in a game engine?
gamedev.stackexchange.com
9
Scale my pixel art files when designing them or when rendering?
gamedev.stackexchange.com
9
Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine?
gamedev.stackexchange.com
9
Which is better: "Plug-in" or "plugin"?
english.stackexchange.com
9
Is it a good plan to use 2D physics for a 3D racing game?
gamedev.stackexchange.com
8
Where can I find "magic numbers" for classic game play mechanics?
gamedev.stackexchange.com
8
Microsoft and media - using the new stuff
gamedev.stackexchange.com
7
What kind of gaming experiences does hiding game play stats and formulas cultivate?
gamedev.stackexchange.com
6
How to do Digital Painting type of graphics art like in Braid?
gamedev.stackexchange.com
6
Flash <=> server, protocol protection
gamedev.stackexchange.com
6
What are the app file size limitations for different smartphone OSes & carriers?
gamedev.stackexchange.com
6
XNA, SpriteBatch: Slow when rendering lots of sprites?
gamedev.stackexchange.com
5
Recorded Voice or Synthesized Speech?
gamedev.stackexchange.com
5
Making a symbol appear on any colour
gamedev.stackexchange.com
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