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No questions with score of 5 or more
Can the Wish spell be used to allow someone to be able to cast all of their spells at will?
Which stat should I use for a given madness save?
Do crossbows and other noted exceptions miss past their long range underwater?
Which is better? Improved critical or extra damage die?
What spells or class abilities can prevent possession by a Ghost?
How do I get a planar traveling party to use survival/spell slots for food/drink instead of an artificer's Replicate Magic Item infusion?