- I work on OpenORPG and other cool projects
- I work for a startup making HTML5 games
- I'm enthusiastic about game development and writing clean code
- I blog. Sometimes. You can find it on my website.
Why do some networked games use interpolation and some use pathfinding for remote movement?
How to handle entity path-finding and movement in a large networked world?
What kind of steering behaviour or logic can I use to get mobiles to surround another?
Has there ever been an instance of an officially crowd-funded translation of a novel?