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Top Questions
7 votes

GLSL/HLSL - Multiple single line conditional statements as opposed to single block

opengl glsl gpu hlsl boolean-logic asked Jan 7 '14 at 21:30
stackoverflow.com

7 votes

How many rendering passes is “normal”?

textures graphics gpu deferred-rendering post-processing asked Dec 6 '13 at 23:24
gamedev.stackexchange.com

6 votes

Decreasing verbosity: inserting elements into map

c++ c++11 verbosity code-beautification asked Dec 11 '13 at 22:42
stackoverflow.com


Top Answers
22
In platformer games, what are “hole in the ground” obstacles called?
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16
Does game development have its own types of modeling?
gamedev.stackexchange.com

13
Why should I separate objects from rendering?
gamedev.stackexchange.com

5
Break a learning barrier with Java + LWJGL
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