Skip to main content
Tour
About Us
Meta
Loading…
current community
Stack Exchange
chat
Meta Stack Exchange
your communities
Sign up
or
log in
to customize your list.
more stack exchange communities
company blog
Log in
Stack Exchange
All Sites
Top 400 Users
Digests
Tim Winter
top
accounts
reputation
activity
subscriptions
Top Questions
37
votes
How to generate caves that resemble those of Minecraft?
3d
algorithm
procedural-generation
terrain
asked Aug 4, 2012 at 18:54
gamedev.stackexchange.com
30
votes
Procedural river or road generation for infinite terrain
algorithm
procedural-generation
asked Jul 17, 2013 at 18:08
gamedev.stackexchange.com
20
votes
How to disable the command prompt's auto-close upon completion?
windows-7
command-line
asked May 23, 2012 at 15:43
superuser.com
17
votes
What is the fastest/safest method to iterate over a HashSet?
c#
performance
iteration
hashset
asked Mar 8, 2012 at 21:33
stackoverflow.com
16
votes
What projection is this?
projection
terminology
asked Jul 9, 2015 at 17:43
gamedev.stackexchange.com
11
votes
C# (If < or If >) vs Math.Sign
c#
math
if-statement
sign
asked Mar 12, 2012 at 18:42
stackoverflow.com
10
votes
How to remove floating terrain when generated with 3D Perlin Noise?
3d
algorithm
procedural-generation
terrain
perlin-noise
asked Jul 27, 2012 at 15:52
gamedev.stackexchange.com
9
votes
Voxel Face Crawling (Mesh simplification, possibly using greedy)
xna
performance
3d-meshes
terrain
asked Jul 3, 2013 at 14:22
gamedev.stackexchange.com
7
votes
How to sort list of list by count?
c#
.net
list
sorting
asked Sep 6, 2012 at 14:00
stackoverflow.com
7
votes
Per frame: Many draw calls with fewer total vertices vs fewer draw calls with more total vertices?
xna
performance
asked Jun 15, 2013 at 3:32
gamedev.stackexchange.com
1
2
next
Top Answers
8
Unity procedural TileMap generation without creating gameobject per tile
gamedev.stackexchange.com
Stack Exchange works best with JavaScript enabled