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Steve Blackwell
Taiwan
http://sblackwell.com/
Developer by day. Programmer by night.
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Top Questions
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Top Answers
75
OnLocationChanged callback is never called
stackoverflow.com
73
libgdx difference between sprite and actor
stackoverflow.com
36
Android grow heap frag case
stackoverflow.com
22
android assetManager
stackoverflow.com
20
Is libgdx usable for 2d games?
stackoverflow.com
12
Which one is the real Bubble Sort, and which one is better?
stackoverflow.com
12
Android get Screen Size deprecated?
stackoverflow.com
11
Null Pointer Importing Gradle Project Into Eclipse
stackoverflow.com
10
Running off of UIthread without AsyncTask
stackoverflow.com
10
Best way to separate game logic from rendering for a fast-paced game for Android with OpenGL?
stackoverflow.com
9
Android, libgdx and box2d basics
stackoverflow.com
9
Read a large text file into Textview
stackoverflow.com
9
Where do I begin if I want to write a C++ 2d game?
gamedev.stackexchange.com
7
AssetManager in LibGDX
stackoverflow.com
7
Any Free open source WebGL editors?
stackoverflow.com
7
How to deal with different aspect ratios in libGDX?
stackoverflow.com
7
Videos not playing in safari when using html5 video tag
stackoverflow.com
6
C++ HelloWorld not printing correctly
stackoverflow.com
6
Performance difference between multiple pointer dereferences vs references
stackoverflow.com
6
Tutorial OpenCl event handling
stackoverflow.com
6
Spritesheet programmatically cutting: best practices
stackoverflow.com
6
Android - Which thread are the fragments running on?
stackoverflow.com
6
Connect php with Android, security methods
stackoverflow.com
6
LibGdx efficient data saving/loading?
gamedev.stackexchange.com
5
How can I use GLUT with CUDA on MACOSX?
stackoverflow.com
5
OpenMP overhead calculation
stackoverflow.com
5
Relationship between Desktop and Android on LibGDX
gamedev.stackexchange.com
5
Why does my frames per second function return inconsistent results?
gamedev.stackexchange.com
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