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Top Questions
18 votes

Get ring of tiles in hexagon grid

algorithm grid hexagonal-grid asked Mar 18 '13 at 13:33
gamedev.stackexchange.com

14 votes

Technique for objects following each other in complete movement?

movement asked Aug 24 '12 at 13:50
gamedev.stackexchange.com

10 votes

C++ - ostream, friends and namespaces

c++ overloading ostream asked May 1 '12 at 22:33
stackoverflow.com

7 votes

Line Intersection from parametric equation

2d mathematics vector intersection asked Nov 30 '12 at 10:56
gamedev.stackexchange.com


Top Answers
15
Can I develop a game on PC in Java and move it to Android?
gamedev.stackexchange.com

11
How do I calculate how an object will move from one point to another?
gamedev.stackexchange.com

10
How do graphics evolve so much on the same console hardware?
gamedev.stackexchange.com

9
Best way to generate pieces in match-3 games, and then tracking them?
gamedev.stackexchange.com

8
Collision detection performance problem
gamedev.stackexchange.com

8
My SDL Game executable cannot run outside codeblocks
gamedev.stackexchange.com

7
Given an angle for an arrow, how do I find its X and Y velocities?
gamedev.stackexchange.com

7
How can I make a shader effect that looks like a lightly shaded pencil drawing?
gamedev.stackexchange.com

6
How to draw sprite according to Player position when button is pressed?
gamedev.stackexchange.com

6
Figuring out which direction my object is facing on a 2D plane?
gamedev.stackexchange.com

6
Is SFML a game engine?
gamedev.stackexchange.com

6
Is this really the reason for smoother movement?
gamedev.stackexchange.com

5
Why four buttons rather than two?
gamedev.stackexchange.com

5
Is there a shortcut to open the 3D view?
blender.stackexchange.com


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