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Top Questions
18
votes
Get ring of tiles in hexagon grid
algorithm
grid
hexagonal-grid
asked Mar 18, 2013 at 13:33
gamedev.stackexchange.com
14
votes
Technique for objects following each other in complete movement?
movement
asked Aug 24, 2012 at 13:50
gamedev.stackexchange.com
11
votes
C++ - ostream, friends and namespaces
c++
overloading
ostream
asked May 1, 2012 at 22:33
stackoverflow.com
7
votes
Line Intersection from parametric equation
2d
mathematics
vector
intersection
asked Nov 30, 2012 at 10:56
gamedev.stackexchange.com
Top Answers
15
Can I develop a game on PC in Java and move it to Android?
gamedev.stackexchange.com
11
How do I calculate how an object will move from one point to another?
gamedev.stackexchange.com
10
How do graphics evolve so much on the same console hardware?
gamedev.stackexchange.com
9
Best way to generate pieces in match-3 games, and then tracking them?
gamedev.stackexchange.com
8
Collision detection performance problem
gamedev.stackexchange.com
8
My SDL Game executable cannot run outside codeblocks
gamedev.stackexchange.com
7
Given an angle for an arrow, how do I find its X and Y velocities?
gamedev.stackexchange.com
7
How can I make a shader effect that looks like a lightly shaded pencil drawing?
gamedev.stackexchange.com
6
How to draw sprite according to Player position when button is pressed?
gamedev.stackexchange.com
6
Figuring out which direction my object is facing on a 2D plane?
gamedev.stackexchange.com
6
Is SFML a game engine?
gamedev.stackexchange.com
6
Is this really the reason for smoother movement?
gamedev.stackexchange.com
5
Why four buttons rather than two?
gamedev.stackexchange.com
5
Is there a shortcut to open the 3D view?
blender.stackexchange.com
5
Tried everything. Can't select bones in weight painting mode
blender.stackexchange.com
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