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API-Beast
Germany
C++ Programmer, Game-Designer and Pixel-Artist.
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Top Questions
39
votes
Hexagon collision detection for fast moving objects?
2d
collision-detection
geometry
collision-resolution
aabb
asked May 20, 2013 at 15:17
gamedev.stackexchange.com
8
votes
Modify random distribution functions :: Make it less likely to get multiple similar values in a sequence
mathematics
procedural-generation
random
asked Mar 3, 2014 at 15:51
gamedev.stackexchange.com
8
votes
What is the most effective way to spread the Norse faith in Crusader King 2?
crusader-kings-2
asked Jan 20, 2014 at 7:08
gaming.stackexchange.com
7
votes
Skip list without randomization?
random
skip-lists
asked Jul 14, 2013 at 18:11
stackoverflow.com
6
votes
How to deal with large open worlds?
performance
memory-efficiency
asked Sep 29, 2012 at 13:54
gamedev.stackexchange.com
6
votes
Biome Transition in a Grid & Borderless World
procedural-generation
maps
asked May 31, 2014 at 14:14
gamedev.stackexchange.com
6
votes
What kind of event could destroy a major part of the infrastructure but leave the rest intact?
society
apocalypse
environment
asked Jan 20, 2015 at 13:34
worldbuilding.stackexchange.com
6
votes
How do you calculate the rotational velocity of a flying object?
physics
rotation
2d-physics
asked Feb 9, 2014 at 17:14
gamedev.stackexchange.com
5
votes
What kind of weaponry and tactics would be effective against a plant based species?
technology
warfare
weapons
asked Feb 26, 2018 at 16:15
worldbuilding.stackexchange.com
5
votes
P2P card game: Shuffling without knowing the final order?
networking
security
card-game
peer-to-peer
asked Jul 19, 2013 at 8:26
gamedev.stackexchange.com
1
2
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Top Answers
60
Why don't more games use vector art?
gamedev.stackexchange.com
45
Is it unprofessional to leave game resources to the open eye?
gamedev.stackexchange.com
43
Should input fields be cleared out when the user selects them?
ux.stackexchange.com
40
Freeglut vs SDL vs GLFW
gamedev.stackexchange.com
34
Difference between Material and Shader
gamedev.stackexchange.com
30
How do I extract an ISO on Linux without root access
superuser.com
26
What does it mean for a data structure to be "intrusive"?
stackoverflow.com
18
What is the technical definition of "sprite batching?"
gamedev.stackexchange.com
17
Single quotes vs double quotes
softwareengineering.stackexchange.com
17
Can I use a certain song in my credits as long as I credit the original author?
gamedev.stackexchange.com
17
Where can I pay artists to make models for my game?
gamedev.stackexchange.com
16
How to avoid circular dependencies between Player and World?
gamedev.stackexchange.com
14
How do I prevent memory-modification cheats?
gamedev.stackexchange.com
13
How should I represent matrices in C++?
gamedev.stackexchange.com
12
Why use this equation to get a percentage?
gamedev.stackexchange.com
11
How does Dwarf Fortress keep track of so many entities without losing performance?
gamedev.stackexchange.com
11
How can I Intercept object with a circular motion
gamedev.stackexchange.com
10
Bright colors versus duller colors
gamedev.stackexchange.com
10
How can I acheive a smooth 2D lighting effect?
gamedev.stackexchange.com
10
Convenience of mySQL over xml
gamedev.stackexchange.com
10
Is there any way to verify the GPS location data received from client?
gamedev.stackexchange.com
10
Best Way to allow players to "Dye" images without losing color quality?
gamedev.stackexchange.com
9
How do I teach my artist to do art for games?
gamedev.stackexchange.com
8
More profitable: Android apps or Flash games?
gamedev.stackexchange.com
8
Should I quit my job because I lack experience?
workplace.stackexchange.com
7
How can I improve my Animation
gamedev.stackexchange.com
7
How to do the Geometry Wars gravity well effect
gamedev.stackexchange.com
7
How do I know if I've gone too far with processing things in a game?
gamedev.stackexchange.com
7
Do I require a game engine when I want to make a game?
gamedev.stackexchange.com
7
How do we solve big video memory requirements in a 2D game?
gamedev.stackexchange.com
1
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