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Laurent Couvidou
Paris, France
lorancou.free.fr
Age: 28
Engineering for a living
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Top Questions
29
votes
How to avoid the GameManager god object?
architecture
programming
design-patterns
asked Apr 16 '12 at 0:21
gamedev.stackexchange.com
21
votes
Find the version of an installed npm package
node.js
npm
asked Jun 10 '12 at 20:36
stackoverflow.com
14
votes
Preprocessor directives indentation in Visual C++ 2010
c++
preprocessor
indentation
visual-c++-2010
asked Sep 4 '12 at 16:21
stackoverflow.com
Top Answers
30
How can games graphics evolve so much on the same console hardware?
gamedev.stackexchange.com
22
Creating a retro-style palette swapping effect in OpenGL
gamedev.stackexchange.com
20
How do you cope mentally with one very long piece of work
gamedev.stackexchange.com
19
How can we disable VS 2010 Intellisense
stackoverflow.com
17
How do I produce “enjoyably” random, as opposed to pseudo-random?
gamedev.stackexchange.com
16
How to code a simple torch light?
gamedev.stackexchange.com
13
Vector3 vs. Vector2 - performance, usage?
gamedev.stackexchange.com
12
How to implement buffs / debuffs / temporary stat changes in an RPG?
gamedev.stackexchange.com
10
Can the solar system be accurately represented in 3d space using doubles (or longs)?
gamedev.stackexchange.com
10
Is this masters course worth taking?
gamedev.stackexchange.com
9
How is xml being used for a game engine
gamedev.stackexchange.com
9
Component-based design: handling objects interaction
gamedev.stackexchange.com
9
How to monetize and protect a engine's and its framework's copyrights and patents?
gamedev.stackexchange.com
9
How to use timezone offset in Nodejs?
stackoverflow.com
9
Find the version of an installed npm package
stackoverflow.com
8
Does Windows 8 still support DirectX 9?
gamedev.stackexchange.com
7
Snake game logic
gamedev.stackexchange.com
7
What are the factors that determine the default frequency of a shader call?
gamedev.stackexchange.com
7
Best practices for labeling game versions?
gamedev.stackexchange.com
6
Circular class dependency
gamedev.stackexchange.com
6
How do you deal with transitions in animating walking?
gamedev.stackexchange.com
6
Is there a folder size tool for linux? (web-based or working on console)
serverfault.com
5
Managing lists of different types of entities - is there a better way?
gamedev.stackexchange.com
5
Updating code at runtime, without recompiling
gamedev.stackexchange.com
5
What file types should I exclude from my game's source control repository?
gamedev.stackexchange.com
5
a 96kb 3d first person shooter
gamedev.stackexchange.com
5
Playing a death anim on an enemy that I want to remove
gamedev.stackexchange.com
5
UDK and C++, is it possible?
gamedev.stackexchange.com
5
How does 8-bit computers emulator work on modern days computer if the 8-bit computers software is proprietary? Do they need a permission?
gamedev.stackexchange.com
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