I gathered around 15 years of experience making my little way through different Montréal based 3D Media and Entertainment developpers : TAARNA/Digit's n Art, Kaydara, Ubisoft, Maximum Throughput and finally, Autodesk.
I'm a seasoned (and thoroughly rusty) C++ developer with large expertise around web, film and game related software development. I hold a bachelor degree in computer science from Sherbrooke University.
I currently works for Autodesk as a product manager. My job involves making sure you want to buy the next release of 3ds Max.