Marko

Age: 23

 Jun 2 awarded Tumbleweed May 26 asked Move towards fails Slick2d May 2 awarded Supporter May 2 awarded Scholar May 2 accepted Deleting object array with for loop May 2 awarded Editor May 2 revised Deleting object array with for loopadded 231 characters in body May 2 asked Deleting object array with for loop Apr 14 revised Simple 2D collision detection with vectorsedited tags Apr 13 comment Simple 2D collision detection with vectorsIt is. Sorry for not tagging as homework, this site is new for me. I know how to do collision for rectangle and circle and that was for previous homework. Other than that, i tried to do pixel perfect collision but then i realised that it is going to be more difficult to implement in my current code. Apr 13 comment Simple 2D collision detection with vectorsI am sorry. I'm not quite sure if i understood what is what in (A_iA_{i+1}, A_iX) loop. Apr 13 asked Simple 2D collision detection with vectors Mar 28 comment fstream .open() Win32But can i feed inFile.open() with "C:/Users/Mark/Desktop/text.txt" ? seem it is not working. Mar 28 comment fstream .open() Win32That is what i thought first to. But doesn't work ether way. Mar 28 awarded Student Mar 28 asked fstream .open() Win32 Sep 29 comment Allegro 5 Mouse LookThe fact that i solved this with playerAngle = angRadians * 0.995929659; makes me worry even more. I wonder how to find where did i made mistake. Sep 29 comment Allegro 5 Mouse LookWhy standard code that you gave me is not working correctly? playerAngle = angRadians * (3 / ALLEGRO_PI); Can you explain me why this one work more correctly than yours? Its working almost perfect, but im aware that im missing the right number because as im moving mouse im loosing perfect 90 degree angle from imaginary right triangle and when playerAngle; goes from positive to negative i see glitch like im missing that right number of 360 degree. Standard code that you gave me just spin sprite like crazy :) Sep 29 awarded Student Sep 29 asked Allegro 5 Mouse Look