Stack Exchange
log in
chat
meta
about
Stack Exchange
All Sites
Hot Questions
Top Users
Newsletters
Blogs
SirYakalot
United Kingdom
top
accounts
reputation
activity
favorites
subscriptions
Top Questions
18
votes
most efficient AABB vs Ray collision algorithms
collision-detection
asked Oct 12 '11 at 11:02
gamedev.stackexchange.com
18
votes
How do I create a wide-angle / fisheye lens with HLSL?
graphics-programming
hlsl
asked Dec 6 '11 at 10:30
gamedev.stackexchange.com
17
votes
What is a C++ delegate?
c++
delegates
delegation
asked Mar 5 '12 at 14:18
stackoverflow.com
16
votes
equivalent of #region for C++
c#
c++
asked Jan 25 '12 at 9:40
stackoverflow.com
13
votes
How to reverse a C++ vector?
c++
stl
vector
asked Jan 16 '12 at 8:44
stackoverflow.com
11
votes
How do I get AI Agents to move along a curve?
math
algorithm
path-finding
asked Nov 15 '11 at 12:41
gamedev.stackexchange.com
11
votes
Animation Blending Basics
c++
animation
asked Jan 14 '12 at 19:49
gamedev.stackexchange.com
10
votes
Why do people use quaternions?
math
quaternion
asked Feb 8 '12 at 17:57
gamedev.stackexchange.com
9
votes
How do I create an installer for my XNA demo?
xna
programming
publishing
asked Oct 3 '11 at 10:30
gamedev.stackexchange.com
9
votes
What file types should I exclude from my game's source control repository?
unity
version-control
asked Aug 15 '12 at 16:05
gamedev.stackexchange.com
1
2
3
next
Top Answers
14
Are there specific plot inconsistencies in The Matrix Trilogy?
movies.stackexchange.com
6
Why does the D3DXCOLOR structure not work as I expect?
gamedev.stackexchange.com
Stack Exchange works best with JavaScript enabled