Alex M.

Cluj-Napoca, Romania

careers.stackoverflow.com/alexm

Age: 22

I'm a software developer currently writing C++ at Gameloft. At home I do stuff related to AI. I very often play games, with a focus on competitive CS GO.

I can usually be found in the C++ Lounge.

1d
awarded Caucus
Jun
25
awarded Critic
Jun
4
comment Disappear debug code in release code C++
possible duplicate of DEBUG macros in C++
Jun
3
comment How to asynchronously read/write in C++?
Take a look at boost.asio too.
May
30
awarded Revival
May
29
comment Android pop in animation
look into tweens
May
27
revised Object Composition in the Unity Editor
void -> bool
May
26
revised Object Composition in the Unity Editor
added 56 characters in body
May
26
revised Object Composition in the Unity Editor
added 56 characters in body
May
26
revised Object Composition in the Unity Editor
deleted 41 characters in body
May
26
revised Object Composition in the Unity Editor
deleted 213 characters in body
May
26
revised Object Composition in the Unity Editor
added 181 characters in body
May
26
revised Object Composition in the Unity Editor
clarifications
May
26
revised Object Composition in the Unity Editor
[Edit removed during grace period]
May
26
answered Object Composition in the Unity Editor
May
20
awarded Popular Question
May
19
comment c++ type for floating numbers with high precision
Calm down, nobody is going to kill you.
May
13
awarded Necromancer
May
11
comment initializer_list and argument-dependent lookup
As a note, there's an exception for auto where std::initializer_list is deduced. auto param = {a, a}; bar(param); works.
May
11
comment c++ - Calling a function for all members of a specific type
What if your users don't want to call f on all members? Let the users provide their own, it's less confusing than a hack that gets inside their stuff and calls w/e. Suggest that they place their Cs in some collection (like it appears they should anyway).
1 2 3 4 5