I have always been fascinated by games. At the age of 18, I started to get into game programming with C++ and DirectX. I have been working on various little game projects since then.

I decided to take a game development course, but I soon found out how misleading those courses are. In the meantime, I got more and more interested in game physics. At the age of 21 I went to Ghent University, taking a BSc mathematics course intended to be followed by a MSc mathematical computer science. My goal is to create my own game physics engine in C++ and to become a game physics programmer.

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