Lucius

Austria

Age: 22

21h
awarded Yearling
22h
awarded Yearling
Aug
25
awarded Scholar
Aug
25
accepted Defining and testing detailed user interface requirements
Aug
25
comment Defining and testing detailed user interface requirements
Thank you for your answer! For APIs I already know how to document (interfaces, comments) and test properly (unit tests). I have trouble documenting and testing requirements that are less tangible and not easy to test automatically. But I guess I'll really just add them to the Wiki. After all they are just requirements like any other and I can document them like everything else.
Aug
24
awarded Student
Aug
23
asked Defining and testing detailed user interface requirements
May
11
comment showing old image even after new image is being uploaded
Underated answer! I don't want to prevent caching completely. +1
Apr
23
awarded Curious
Apr
22
comment Dart Editor freezes when saving files?
I will investigate further and try if I can isolate the issue. Then I will create the report. As usual, thanks for lightning-fast support.
Apr
22
comment Dart Editor freezes when saving files?
This was an error on my part when writing the edit. Fixed the question and added system specs.
Apr
22
revised Dart Editor freezes when saving files?
added 249 characters in body
Apr
22
revised Dart Editor freezes when saving files?
added 641 characters in body
Apr
22
asked Dart Editor freezes when saving files?
Apr
13
awarded Caucus
Mar
8
awarded Autobiographer
Feb
12
comment How can I move a directory in a Git repo for all commits?
What does the sed command do? I'm trying this on Windows and need an alternative.
Dec
21
comment Rendering multiple models in DirectX11?
If the depth-check succeeds, the pixel is written to the output, otherwise the pixel is discarded. The values in the depth buffer may have been written in a previous draw call, during this one or directly set by you (for example by clearing it). It really does not matter where the depths came from.
Dec
21
comment Rendering multiple models in DirectX11?
Since the render targets and depth buffer are completely under your control you can decide when to render to them, present them or clean them. You can render as many objects as you want and when you want. Configure the pipeline; issue a draw call. Repeat as often as you like.
Dec
7
comment What happened in rasterizer stage?
Yes, sorry. I forgot to mention that SV_Position can in fact be outside of the [-1, 1] range before the perspective divide.
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