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Jonathan Fischoff
Graphics programmer, with a mathematics hobby.
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Top Questions
37
votes
Mathematical subjects you wish you learned earlier
soft-question
learning
asked Jul 21 '10 at 0:34
math.stackexchange.com
17
votes
Do working statisticians care about the difference between frequentist and bayesian inference?
bayesian
frequentist
asked Aug 12 '10 at 20:09
stats.stackexchange.com
11
votes
How can I debug shader programs?
shaders
debugging
asked Nov 9 '10 at 20:01
gamedev.stackexchange.com
9
votes
Game of Life in Haskell
haskell
asked Mar 9 '11 at 3:42
codereview.stackexchange.com
8
votes
What are some applications outside of mathematics for algebraic geometry?
algebraic-geometry
asked Jul 23 '10 at 23:38
math.stackexchange.com
8
votes
Understanding a Complicated Type Signature
haskell
syntax
types
asked Dec 21 '10 at 6:18
stackoverflow.com
7
votes
Is there a relationship between e and the sum of n-simplexes volumes?
geometry
intuition
sequences-and-series
asked Jul 23 '10 at 17:21
math.stackexchange.com
7
votes
Dealing with large files in Haskell
haskell
data
large-scale
asked Dec 18 '09 at 0:40
stackoverflow.com
5
votes
What is the relationship between the Hodge dual of p-vectors and the dual space of an ordinary vector space?
linear-algebra
asked Jul 28 '10 at 0:45
math.stackexchange.com
5
votes
N-Ary Versions of Tuple Functions
haskell
asked Feb 22 '11 at 22:46
stackoverflow.com
1
2
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Top Answers
37
What math should all game programmers know?
gamedev.stackexchange.com
21
What kind of databases are usually used in an MMORPG?
gamedev.stackexchange.com
15
Does .99999… = 1?
math.stackexchange.com
8
What functional language is most suited to create games with?
gamedev.stackexchange.com
8
Fourier transform for dummies
math.stackexchange.com
8
C/C++ need a clever way to track function calls
stackoverflow.com
8
Gaussian blur and convolution kernels
stackoverflow.com
7
Real world uses of Quaternions?
math.stackexchange.com
5
What is a simple algorithm for calculating evenly distributed points on an ellipse?
gamedev.stackexchange.com
5
Gesture Recognition Strategies
gamedev.stackexchange.com
5
Do complex numbers really exist?
math.stackexchange.com
5
What are some good ways to get children excited about math?
math.stackexchange.com
5
How can I calculate the conditional probability of several events?
stats.stackexchange.com
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