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Moscow, Russia
Age: 33
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Top Questions
27
votes
How can I make space recognizable and easy to orient in?
game-design
asked Apr 17 '11 at 13:16
gamedev.stackexchange.com
26
votes
How can I deal with players who are reluctant to spend resources?
system-agnostic
players
asked Feb 20 at 9:18
rpg.stackexchange.com
23
votes
Visual Studio locks output file on build
visual-studio
asked Jan 4 '10 at 21:13
stackoverflow.com
13
votes
What makes Minecraft so great?
game-design
asked Nov 1 '10 at 9:49
gamedev.stackexchange.com
8
votes
How to find 2D grid cells swept by a moving circle?
c#
collision-detection
algorithm
grid
asked Jun 22 '11 at 14:11
gamedev.stackexchange.com
Top Answers
45
Is C++ being replaced by C# in industry games?
gamedev.stackexchange.com
38
What revenue models exist for online games?
gamedev.stackexchange.com
28
What are the pro/cons of Unity3D as a choice to make games?
gamedev.stackexchange.com
19
Best Way to Create A Map for a 2D Game?
gamedev.stackexchange.com
16
Weighted Random Distribution
gamedev.stackexchange.com
14
Is it possible to have vehicles with physics like GTA in an MMO game?
gamedev.stackexchange.com
13
Is C# viable for a real-time game server?
gamedev.stackexchange.com
13
What is a good algorithm for fractal-based procedural city layout?
gamedev.stackexchange.com
12
What should I do when my code smells?
programmers.stackexchange.com
11
Does C# have a future in games development?
gamedev.stackexchange.com
11
Balancing Player vs. Monsters: Level-Up Curves
gamedev.stackexchange.com
11
Making the AI take different paths to each other
gamedev.stackexchange.com
10
Need 3D RPG development library/framework recommendations
gamedev.stackexchange.com
10
Return random `list` item by its `weight`
programmers.stackexchange.com
9
Simple noise generation
gamedev.stackexchange.com
8
How to protect your real time online shooter from potential bots
gamedev.stackexchange.com
8
Is game development a no money field?
gamedev.stackexchange.com
8
Understanding Perlin Noise
gamedev.stackexchange.com
8
How do you generate tileable Perlin noise?
gamedev.stackexchange.com
8
Why would one overload the && and & operator?
programmers.stackexchange.com
7
Server-side Architecture for Online Game
gamedev.stackexchange.com
6
Interpolating positions in a multiplayer game
gamedev.stackexchange.com
6
Have a while loops but inputs depend on events fired, what are some ways on getting the input?
gamedev.stackexchange.com
5
How much is too much?
gamedev.stackexchange.com
5
MMOs based on .Net?
gamedev.stackexchange.com
5
What is the simplest method to generate smooth terrain for a 2d game?
gamedev.stackexchange.com
5
How is a 3d perlin noise function used to generate terrain?
gamedev.stackexchange.com
5
How should I structure my classes to allow for multithreaded simulation?
gamedev.stackexchange.com
5
Is there a pattern for writing a turn-based server communicating with n clients over sockets?
gamedev.stackexchange.com
5
2D Tile Game - Smooth Biome Terrain Transitions
gamedev.stackexchange.com
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