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Josh Petrie
Redmond, WA
joshpetrie.com
Age: 30
Lead Tools Engineer,
ArenaNet
Microsoft
DirectX/XNA MVP
West coast swing dancer
You can find me on
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Top Questions
6
votes
Specifying DataTemplate.DataType with a custom type extension
wpf
xaml
datatemplate
asked Dec 13 '09 at 20:11
stackoverflow.com
5
votes
Techniques to detect/prevent submitting an empty Perforce changelist from being an error
build
perforce
build-server
pulse
asked Feb 17 '11 at 17:58
stackoverflow.com
5
votes
How can I put a newline in my zsh prompt without causing terminal redraw issues?
command-line
osx-snow-leopard
zsh
prompt
asked Jan 26 '12 at 3:21
superuser.com
Top Answers
40
Can and should a game design be patented?
gamedev.stackexchange.com
38
What are “frame rate” and “fps?”
gamedev.stackexchange.com
37
“Optimal” game loop for 2D side-scroller
gamedev.stackexchange.com
34
Python Performance vs Game Maker
gamedev.stackexchange.com
33
Mouse aim in an FPS
gamedev.stackexchange.com
32
MMORPG design for time-limited players
gamedev.stackexchange.com
28
Why are textures always square powers of two? What if they aren't?
gamedev.stackexchange.com
27
Is it a waste to learn OpenGL?
gamedev.stackexchange.com
26
Should I finish high school or teach myself?
gamedev.stackexchange.com
26
Are any Skyrim characters carried over from Oblivion or earlier?
gaming.stackexchange.com
24
How are physics or graphics components typically built in a component-oriented system?
gamedev.stackexchange.com
24
How important do you find exception safety to be in your C++ code?
gamedev.stackexchange.com
23
Is C# viable for a real-time game server?
gamedev.stackexchange.com
22
How should I track players' real-time positions in an MMO?
gamedev.stackexchange.com
22
Is storing all game objects in a single list an acceptable design?
gamedev.stackexchange.com
22
Why is permadeath essential to a roguelike design?
gamedev.stackexchange.com
21
Why don't C++ Game Developers use the boost library?
gamedev.stackexchange.com
21
Is there a successor to RenderMonkey?
gamedev.stackexchange.com
21
How should I structure a design document?
gamedev.stackexchange.com
19
Dynamic Memory Allocation and Memory Management
gamedev.stackexchange.com
19
Is a voxel engine appropriate for a Minecraft-like game?
gamedev.stackexchange.com
19
What programming language were PS1 games written in?
gamedev.stackexchange.com
18
What has stopped MMORTS games from being successful?
gamedev.stackexchange.com
17
Should actors in a game be responsible for drawing themselves?
gamedev.stackexchange.com
17
How can I make a shader effect that looks like a lightly shaded pencil drawing?
gamedev.stackexchange.com
16
Top Down RPG Movement w/ Correction?
gamedev.stackexchange.com
16
How to deal with D3DX .dll hell?
gamedev.stackexchange.com
16
OpenGL ES 2.0: Repository of Quality Shaders
gamedev.stackexchange.com
16
How do I find a point on a line?
gamedev.stackexchange.com
16
Visual Studio debugging - ignore exception in one place while breaking at it elsewhere?
stackoverflow.com
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