Game programmer and designer (PC and consoles) since 1991, in C at first and then C++. I also use Python seriously and other languages semi-seriously (currently doing some hobby stuff in Clojure). Emacs zealot.
Games include Ultima Underworld, System Shock, Terra Nova: Strike Force Centauri, Frequency, Amplitude, Eyetoy: Antigrav, Guitar Hero (plus 2), Rock Band (plus 2, Beatles, 3), Fantasia: Music Evolved.
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