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dotminic

Paris, France

blog.signalsondisplay.com

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Top Questions
13 votes

Quad tree vs Grid based collision detection

c++ algorithm collision-detection 2d-physics asked Dec 9 '10 at 22:40
gamedev.stackexchange.com

13 votes

how does HDR work?

c++ hlsl directx11 hdr asked May 20 '11 at 15:29
gamedev.stackexchange.com

11 votes

Should I learn Direct3D 9, 10 or 11?

directx asked Feb 3 '11 at 23:55
gamedev.stackexchange.com

9 votes

QuadTree for 2D collision detection

c++ data-structures collision-detection quadtree asked Dec 13 '10 at 22:59
stackoverflow.com

8 votes

Very slow direct3D texture sampling

textures directx shaders hlsl asked Oct 23 '10 at 0:34
gamedev.stackexchange.com

6 votes

Smooth terrain rendering

c++ directx terrain-rendering asked Dec 27 '10 at 21:21
gamedev.stackexchange.com


Top Answers
5
Comparison of Flash 3D Engines
stackoverflow.com

5
Soft body, where to start learning?
gamedev.stackexchange.com


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