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kevin42
Boise, ID
linkedin.com/in/kevinbentley
Age: 40
I'm just a boring guy that spends too much time designing and developing software.
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Top Questions
39
votes
Example for boost shared_mutex (multiple reads/one write)?
c++
multithreading
boost
mutex
boost-thread
asked Jun 13 '09 at 2:38
stackoverflow.com
32
votes
Is the TCP protocol good enough for real-time multiplayer games?
networking
asked Jul 15 '10 at 13:19
gamedev.stackexchange.com
29
votes
How to prepare a game for localization?
localization
asked Jul 17 '10 at 12:15
gamedev.stackexchange.com
20
votes
What is a good algorithm to detect collision between moving spheres?
collision-detection
asked Jul 14 '10 at 23:49
gamedev.stackexchange.com
14
votes
How to make a multiplayer game work reliably behind NAT?
networking
multiplayer
asked Jul 17 '10 at 12:36
gamedev.stackexchange.com
13
votes
Inspecting STL containers in Visual Studio debugging
c++
visual-studio
debugging
stl
asked Sep 19 '08 at 19:49
stackoverflow.com
13
votes
What are some ways to prevent or reduce cheating in online multiplayer games?
multiplayer
anti-cheat
security
asked Jul 15 '10 at 14:47
gamedev.stackexchange.com
13
votes
RAID configuration for large NAS
raid
nas
largefiles
asked Jun 23 '09 at 15:11
serverfault.com
10
votes
How to have a successful beta test with a small team?
testing
project-management
beta
asked Jul 24 '10 at 2:59
gamedev.stackexchange.com
7
votes
Calculating the Bounding Rectangle at an Angle of a Polygon
algorithm
graphics
geometry
asked May 20 '09 at 18:53
stackoverflow.com
1
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Top Answers
114
STL for games, yea or nay?
gamedev.stackexchange.com
14
What is aperture, and how does it affect my photographs?
photo.stackexchange.com
13
Where can I find good (well organized) examples of game code?
gamedev.stackexchange.com
10
64-bit platform for game?
gamedev.stackexchange.com
8
Automated testing of games
gamedev.stackexchange.com
8
What options do I have for GPS/Geotagging with a digital SLR?
photo.stackexchange.com
7
How to make a multiplayer game work reliably behind NAT?
gamedev.stackexchange.com
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