Coyote

France

Software Engineer, with a degree in Distributed Systems.

I went through Networking (protocols design, TCP/IP etc...), dev (ASM, C, C++), sys admin and maintenance (Solaris, Linux, Windows), web dev (PHP, JS, Macromedia stuff, AJAX), reconverted to video games dev (handheld devices) fo a AAA games company.

Now I am an independent iPhone/mobile/web dev.

Apr
15
awarded Popular Question
Apr
10
awarded Notable Question
Apr
10
awarded Supporter
Apr
8
accepted What are the advantages of using cocos2d-x 3.0 over cocos2d-x 2.x?
Apr
8
accepted Retrieve the current javascript file name and line number
Apr
7
awarded Quorum
Apr
4
revised How could the likes count could be retrieved from public posts using an application token?
added 36 characters in body
Apr
4
asked How could the likes count could be retrieved from public posts using an application token?
Mar
28
awarded Notable Question
Mar
25
comment Facebook Real-time updates not working
Have you solved this issue?
Mar
23
comment Safely turning a JSON string into an object
This is the best answer.
Mar
20
comment Retrieve the original prefab from a game object
@jhocking I edited my question. Might give you more insights into what we are trying to achieve. This project is our unity test project... I already tested Unity 4 years ago but we rejected it for the numerous shortcomings. Now I work as an indie dev and I thought it might be more adapted for a small team. So I'm trying to find the right way of doing things in Unity.
Mar
20
revised Retrieve the original prefab from a game object
added 908 characters in body
Mar
19
comment Retrieve the original prefab from a game object
In other engines you usually have the templates (prefabs) by ID or by name (string). This way you can save the objects in the save games without having to save all the components (models, textures, default data...) You just save the dif between the object and the template. In unity the template is not accessible, you can't retrieve its name. And creating a list of objects-prefabs by hand simply makes the visual editor redundant as i can keep all the data in one place (list) instead of spreading it all over the place.
Mar
19
comment Retrieve the original prefab from a game object
@jhocking I might not have been clear enough... I want to be able to instantiate them at any time. Even when the game is launched without ever calling the original scene. I'd like to avoid launching a few hundred scenes just to retrieve the original objects.
Mar
18
reviewed Approve suggested edit on In Mountain Lion how do I set, in one place, the PATH environment variable for all newly launched applications?
Mar
17
awarded Organizer
Mar
17
revised Phonegap 3 - Android Plugin not working
The author uses sencha to generate his project as specified in one of the comments.
Mar
14
reviewed Approve suggested edit on Detecting walls or floors in pygame
Mar
14
reviewed Approve suggested edit on What is a Pool?
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