Andrew Russell

Brisbane, Australia

andrewrussell.net

Hi! I am Andrew Russell. I'm an indie game developer from Australia. I'm a Microsoft MVP for XNA/DirectX.

Visit my blog at AndrewRussell.net or follow me on Twitter @_AndrewRussell.

Spending too much time procrastinating on Stack Exchange? Or wish you could block the Internet for a while, but need to whitelist Stack Exchange? Check out my Kickstarter: Connect for a Reason.


My current game dev project is Stick Ninjas A 2D multiplayer platformer-shooter. I'm doing a weekly DevLog video series about it, which you can watch on YouTube.

My previous projects include:

  • ExEn, a cross-platform port of XNA that runs on iOS, Android and Silverlight
  • Light Blocks: cross-platform falling-block game to demonstrate ExEn
  • Dark: A 2D physics-platformer with fancy lighting effects (PC and Xbox 360)
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answered Lidgren peer to peer
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awarded Autobiographer
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awarded Autobiographer
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awarded Autobiographer
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awarded Autobiographer
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awarded Autobiographer
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awarded Autobiographer
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comment Processing periodical operations on the database
Here's a really old question that asks almost the same thing.
Sep
17
revised Can you offset the horizontal flip in SpriteEffects XNA?
Improved code
Sep
17
comment Can you offset the horizontal flip in SpriteEffects XNA?
Also it's best to use the parameters to Draw, rather than setting a matrix on Begin, for this particular case.
Sep
17
comment Can you offset the horizontal flip in SpriteEffects XNA?
If you use a negative scale, you also need to render backfaces (use RasterizerState.CullNone), otherwise you'll see nothing.
Sep
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revised Can you offset the horizontal flip in SpriteEffects XNA?
edited title
Sep
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answered Persistence of Random
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answered Multi-colored text and kerning
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answered Depth of overlap between circle and rectangle
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answered Performance Difference Between Content.Load and Texture.FromStream xna
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