delete me

Mar
10
accepted How to "erase" some of my sculpting
Mar
10
revised How to "erase" some of my sculpting
clarification
Mar
10
comment How to "erase" some of my sculpting
Yeah I wouldn't imagine it keeps a record of every stroke, but I was hoping it would keep a record of the original state at a per-vertex level. So you'd be able to choose a series of vertices and tell it to revert those to the original state. If you post an answer to the effect of "it's not possible because..." I'll accept it.
Mar
9
answered How to "erase" some of my sculpting
Mar
9
comment How to "erase" some of my sculpting
Thanks, I know how to continue sculpting correctively. I'm asking for a way to clear the sculpting work in that region altogether - as if I never did it - but only in that region, as I want to keep the work I've done elsewhere on the mesh.
Mar
9
asked How to "erase" some of my sculpting
Feb
23
awarded Notable Question
Feb
22
comment Render over the previous render result
Not what I'm after, but good to know.
Feb
22
asked Render over the previous render result
Feb
15
answered Can I fix broken shape keys after editing basis?
Feb
15
awarded Tumbleweed
Feb
8
revised Recommendation for a plane connected to solid
Additional clarification
Feb
8
asked Recommendation for a plane connected to solid
Feb
3
comment How do I create a widget for my armature
The short of it is this: Create a shape (some vertices strung together, like my OP image), then assign that object as a Custom Shape for the bone. You'll likely need to muck with origin, offset, scale, etc. Or you can create another "dummy" bone which copies the position of the control bone, assign the shape to that, then assign the dummy as a custom shape for the control bone. The latter method gives a bit more flexibility for position and scale.
Feb
3
accepted How do I create a widget for my armature
Feb
3
comment How do I create a widget for my armature
The second link illuminated the solution. What I didn't realize is that my reference rig is using a dummy bone for the shape; that's why I didn't see a custom shape assigned to the primary bone. So my question was based on incomplete knowledge, and your suggestion does produce the desired result. Not sure why you got downvoted, but I upvoted you.
Feb
2
awarded Editor
Feb
2
revised How do I create a widget for my armature
Added illustration
Feb
2
asked How do I create a widget for my armature
Jan
27
awarded Scholar
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