delete me

2d
revised Recommendation for a plane connected to solid
Additional clarification
2d
asked Recommendation for a plane connected to solid
Feb
3
comment How do I create a widget for my armature
The short of it is this: Create a shape (some vertices strung together, like my OP image), then assign that object as a Custom Shape for the bone. You'll likely need to muck with origin, offset, scale, etc. Or you can create another "dummy" bone which copies the position of the control bone, assign the shape to that, then assign the dummy as a custom shape for the control bone. The latter method gives a bit more flexibility for position and scale.
Feb
3
accepted How do I create a widget for my armature
Feb
3
comment How do I create a widget for my armature
The second link illuminated the solution. What I didn't realize is that my reference rig is using a dummy bone for the shape; that's why I didn't see a custom shape assigned to the primary bone. So my question was based on incomplete knowledge, and your suggestion does produce the desired result. Not sure why you got downvoted, but I upvoted you.
Feb
2
awarded Editor
Feb
2
revised How do I create a widget for my armature
Added illustration
Feb
2
asked How do I create a widget for my armature
Jan
27
awarded Scholar
Jan
27
accepted Assign an object to 2 parents with offset for each
Jan
25
answered Assign an object to 2 parents with offset for each
Jan
25
awarded Student
Jan
25
asked Assign an object to 2 parents with offset for each
Aug
10
comment When is a website too humanized/personal?
@deworde Indeed. Too often the target audience is the project owner's ego.
Aug
9
awarded Yearling
Jul
30
answered When is a website too humanized/personal?
Jul
16
awarded Supporter
Jul
16
awarded Autobiographer
Jul
13
awarded Supporter
Jul
13
comment Single continuous mesh vs disconnected parts
That's what I'm talking about - two separate pieces in the same object. If you wanted a sphere that had a cube sticking out of it - it's hard to model that region where they connect; but just sticking a cube into a sphere is trivial. Even if I don't want to 'access' them separately, it's just less work, and usually less polys.
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