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wkerslake
California
about.me/willkerslake
Age: 35
Creative Director - Radar
LinkedIn:
http://www.linkedin.com/in/wkerslake
Twitter:
http://www.twitter.com/wkerslake
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Top Questions
No questions with score of 5 or more
Top Answers
28
Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?
gamedev.stackexchange.com
22
How do you choose the right price of items in your games?
gamedev.stackexchange.com
21
The Thin Red Line. What to present to get interest without showing too much?
gamedev.stackexchange.com
21
Marketing: Angry Birds - How it's done
gamedev.stackexchange.com
19
What does a Game Designer do? what skills do they need?
gamedev.stackexchange.com
16
Starting career with enough education but no experience?
gamedev.stackexchange.com
15
How is game difficulty tested/balanced?
gamedev.stackexchange.com
14
Building a Plattformer - How to determine if a player is allowed to jump?
gamedev.stackexchange.com
14
Is Unlimited Detail real?
gamedev.stackexchange.com
14
Is it clever to use some engine to start game developing?
gamedev.stackexchange.com
12
Why is there a lack of games for Linux?
gamedev.stackexchange.com
11
Coming up with manageable game ideas as a hobbyist game developer
gamedev.stackexchange.com
10
What happened to procedurally generated textures?
gamedev.stackexchange.com
10
How were cartridge-based games programmed?
gamedev.stackexchange.com
10
Pleasing isometric hexagons
gamedev.stackexchange.com
10
Making (or emulating) a “D-Pad” on a touch-screen; virtual d-pad
gamedev.stackexchange.com
10
Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?
gamedev.stackexchange.com
9
Why is the “bind pose” one with outstretched arms?
gamedev.stackexchange.com
9
Elegant way to simulate large amounts of entities within a game world
gamedev.stackexchange.com
9
How was your experience working as a game tester?
gamedev.stackexchange.com
9
What's the best practice to have NPC enemies taking cover in an FPS game?
gamedev.stackexchange.com
8
What technical questions do you need to be prepared to answer before presenting an idea to venture capitalists?
gamedev.stackexchange.com
8
How do you test xbox (via PC) input without an xbox on XNA Game Studio?
gamedev.stackexchange.com
8
Determining the probability of a successful attack based on the equipped weapon?
gamedev.stackexchange.com
8
Developing interesting game mechanics when not an avid gamer
gamedev.stackexchange.com
8
What does it mean to “strafe” the camera?
gamedev.stackexchange.com
7
How were 8-bit and 16-bit games developed?
gamedev.stackexchange.com
7
Do any 3d engines natively import Google Sketchup models
gamedev.stackexchange.com
7
Could this MMORPG project-model work?
gamedev.stackexchange.com
7
How to create a Ghost Replay feature in a game?
gamedev.stackexchange.com
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