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31
Why are big files better than small files for consoles?
gamedev.stackexchange.com
17
How does a single programmer make a game?
gamedev.stackexchange.com
12
Is Java viable for serious game development?
gamedev.stackexchange.com
8
Random number hlsl
gamedev.stackexchange.com
7
Marching squares: Finding multiple contours within one source field?
gamedev.stackexchange.com
6
Shader optimization - Cg/HLSL pseudo and via multiplication
gamedev.stackexchange.com
6
Typical Maximum steering angle of a real car
gamedev.stackexchange.com
6
How to implement collision detection of portals?
gamedev.stackexchange.com
5
How to handle mouse input in XNA?
gamedev.stackexchange.com
5
Which is better, one big level model or multiple smaller level models?
gamedev.stackexchange.com
5
Common pattern to scale “real units” to pixels?
gamedev.stackexchange.com
5
How to determine the maximum supported level of anisotropic filtering for a graphics card
gamedev.stackexchange.com
5
Coding for a really, really high-resolution display array
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5
Is there any advantage in using DX10/11 for a 2D game?
gamedev.stackexchange.com
5
Why are textures always square powers of two? What if they aren't?
gamedev.stackexchange.com
5
Score vs. Kills in a casual game
gamedev.stackexchange.com
5
Matrix in constant buffer on the GPU contains NaNs but not on the CPU
gamedev.stackexchange.com
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