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Top Questions
24
votes
Entity/Component Systems in C++, How do I discover types and construct components?
c++
component-based
entity-system
asked Sep 26 '11 at 20:54
gamedev.stackexchange.com
9
votes
What should audio programmers know?
programming
audio
asked Dec 6 '10 at 8:51
gamedev.stackexchange.com
6
votes
How to make footsteps sound sync with animation (FMOD/Wwise/similar)
audio
synchronization
fmod
asked Jan 22 '11 at 17:22
gamedev.stackexchange.com
6
votes
How to do smooth sprite movement on WP7 XNA
xna
sprites
windows-phone-7
asked Jun 29 '11 at 19:03
gamedev.stackexchange.com
5
votes
Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?
collision-detection
math
unity
raycasting
asked Oct 16 '12 at 5:50
gamedev.stackexchange.com
Top Answers
43
What can I do to make sure that I have the energy to work on my game while working full-time?
gamedev.stackexchange.com
35
What quality should my sounds be?
gamedev.stackexchange.com
34
Can I legally sell an XNA game made with Visual C# Express Edition?
gamedev.stackexchange.com
29
How does a one-man developer do its games' sounds?
gamedev.stackexchange.com
14
What is the importance of practicing scales on piano, and the proper fingering of them?
music.stackexchange.com
13
When pausing an XNA Xbox game and showing a “pause menu”, which controller buttons should I use?
gamedev.stackexchange.com
11
How do I pass arguments to an XNA Game executable?
gamedev.stackexchange.com
10
Does SFML support these specific features that I require?
gamedev.stackexchange.com
10
Sound effects system design
gamedev.stackexchange.com
9
XNA: Why use Xact when I can use Content.Load?
gamedev.stackexchange.com
8
Most efficient language for rewriting a tile-based board game as a video game?
gamedev.stackexchange.com
7
Finite state machine in C++
gamedev.stackexchange.com
7
Xna: Splitting one large texture into an array of smaller textures
gamedev.stackexchange.com
6
Game programming books that don't teach programming?
gamedev.stackexchange.com
6
MVC or Components, or both?
gamedev.stackexchange.com
6
How to refactor and improve this XNA mouse input code?
gamedev.stackexchange.com
6
Game engine like Unity 3D that allow me to use .NET code
gamedev.stackexchange.com
6
In 2d game logic, should I use pixels or world coordinates?
gamedev.stackexchange.com
5
Interesting/Innovative Open Source tools for indie games
gamedev.stackexchange.com
5
Reusable skill class structure
gamedev.stackexchange.com
5
What are some good game development programs for kids?
gamedev.stackexchange.com
5
Starting a Game Dev Incubator - Engines to Start With?
gamedev.stackexchange.com
5
Does Apple currently accept iPhone apps with embedded Lua?
gamedev.stackexchange.com
5
Is there an application that converts a PC into a video game kiosk/arcade machine?
gamedev.stackexchange.com
5
What is a fair price to pay for music licensing for a commercial game?
gamedev.stackexchange.com
5
How can i run my .LÖVE game directly from the lua interpreter?
gamedev.stackexchange.com
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