Hi, my name is David, and I really appreciate how helpful this community is!

Apr
22
accepted Bit shifting and assignment
Apr
18
comment Bit shifting and assignment
Thank you very much, I've been stuck on on this for so long.
Apr
18
asked Bit shifting and assignment
Mar
30
awarded Popular Question
Feb
20
awarded Popular Question
Feb
20
awarded Popular Question
Jul
25
awarded Yearling
Jul
16
accepted Transferring ownership to function with std::unique_ptr
Jul
16
comment Transferring ownership to function with std::unique_ptr
@DeadMG That is a fantastic linked answer. I'm still wondering about one thing though: What happens when the unique_ptr that was passed goes out of scope? Is it like deleting NULL?
Jul
16
asked Transferring ownership to function with std::unique_ptr
Jul
8
accepted Can I use a global variable in this scenario?
Jul
8
asked Can I use a global variable in this scenario?
Jun
23
comment State in OpenGL
never mind, I don't think my question makes any sense. Thanks again for clearing things up.
Jun
23
accepted State in OpenGL
Jun
23
comment State in OpenGL
Thanks for your very clear explanations. Am I able to set what that "default VAO" state is?
Jun
23
comment State in OpenGL
I realize VAO's take care of this, but I want to know how to do it without them.
Jun
23
comment State in OpenGL
Ah OK, that makes sense, but do I have to re-set up the vertex attributes everytime I bind that VBO again to GL_ARRAY_BUFFER, or does it "remember" them from the first time?
Jun
23
asked State in OpenGL
Jun
9
accepted C++: Improving cache performance in a 3d array
Jun
8
comment Algorithms: Remember the last n unique numbers, in order
Really nice solution!!
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