Noctrine

Detroit, MI

jessedorsey.com

Age: 26

What I do [For a living]

I am a Software Developer.

What I do [Freetime]

Indie Game Designer / Developer | Freelance Web Developer


Contact Me

Twitter: http://twitter.com/noctrine

I Run Coro Studio

Website (Coming Soon I swear) - http://corostudio.com

Twitter - http://twitter.com/corostudio

Youtube - http://youtube.com/corostudio

DeviantArt - http://corostudio.deviantart.com

Apr
16
reviewed No Action Needed C++ Platformer Collision
Mar
25
reviewed No Action Needed Unity3D - Determining if a spherical object is grounded using raycast
Mar
25
reviewed Reject suggested edit on Downloading levels in UE4
Mar
17
awarded Autobiographer
Mar
15
reviewed No Action Needed Adding a video to a Level in a Portal 2 Mod
Mar
9
reviewed Reviewed How can I reduce the size of bundled Unity DLLs on Android?
Mar
9
reviewed Approve suggested edit on Doing camera shake together with culling isometric tiles
Mar
7
comment How should we close questions about developer intent?
If you click "Other (add a comment explaining what is wrong)" then the comment that you post - would be posted as the close reason. This however, may only count when you actually have the ability to vote the question closed. With sub 3k rep - you can only flag a question to be closed.
Mar
2
awarded Good Answer
Feb
29
reviewed Leave Open When are Lagrangian Mechanics useful in a game?
Feb
26
reviewed Close Do you need to have separate companies to publish different kind of games?
Feb
26
reviewed Leave Open Is it possible to convert this if-else chain to switch-case? - Unity C#
Feb
17
revised Determine if set of connected tiles can fit inside grid
edited tags
Feb
13
awarded Yearling
Feb
12
reviewed Close 2D Water Shader
Feb
12
reviewed Close How to adjust my games speed to fps
Feb
12
reviewed Close How to Programm A Dialog box with a typewriter effect in Java?
Feb
12
reviewed Close How to navigate through google Map in unity
Feb
12
reviewed Close Parsing .sc2replay files
Feb
12
reviewed Leave Open How to save variables into a file unity
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