Noctrine

Detroit, MI

jessedorsey.com

Age: 25

What I do [For a living]

I am a Software Developer.

What I do [Freetime]

Indie Game Designer / Developer | Freelance Web Developer


Contact Me

Twitter: http://twitter.com/noctrine

I Run Coro Studio

Website (Coming Soon I swear) - http://corostudio.com

Twitter - http://twitter.com/corostudio

Youtube - http://youtube.com/corostudio

DeviantArt - http://corostudio.deviantart.com

@noctrine

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2d
awarded Critic
Aug
22
revised Error in code of basic game using multiple sprites and surfaceView
edited tags
Aug
22
revised What problem does double or triple buffering solve in modern games?
the language that OP uses is critical to his/her understanding of the issue - and changing it alters the level of understanding that we are presenting to potential answerers.
Aug
21
revised How to increase the acceleration of an object on the Y axis?
edited tags
Aug
21
reviewed Approve suggested edit on How to increase the acceleration of an object on the Y axis?
Aug
21
comment How does interpolation actually work to smooth out an object's movement?
Impossible to say sometimes. This looks to have everything a good question should have when trying to solve a problem. Concise code snippet, explanations of what you've tried, research attempts, and clearly explaining what your problem is and what you need to know.
Aug
21
revised Separate "Ask question" page for new users?
Trying to make the language a bit better.
Aug
21
revised Separate "Ask question" page for new users?
added 79 characters in body
Aug
21
reviewed Approve suggested edit on Multi Pass Blend
Aug
20
awarded Vox Populi
Aug
20
reviewed Approve suggested edit on Physics don't apply on a unique body AndEngine
Aug
20
reviewed Leave Open Problem with sprite direction and rotation
Aug
20
revised Procedual level generation for a platformer game (tilebased) using player physics
deleted 89 characters in body
Aug
20
reviewed Edit Procedual level generation for a platformer game (tilebased) using player physics
Aug
20
comment Canvas - darken sprites rendered by drawImage
Make sure to mark this as accepted if you used this to answer your question.
Aug
20
comment How do I change the relative origins of a Box2D World and a TiledMap in Libgdx?
@RoseBlax Please edit that into your answer where appropriate.
Aug
19
revised Why is chunk size often a power of two?
edited tags
Aug
18
reviewed Close bmGlyph alternative for windows (Bitmap font generator)
Aug
18
reviewed No Action Needed How to load stacking chunks on the fly?
Aug
18
reviewed Close Adaptation to desktop resolution
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