Noctrine

Detroit, MI

jessedorsey.com

Age: 26

What I do [For a living]

I am a Software Developer.

What I do [Freetime]

Indie Game Designer / Developer | Freelance Web Developer


Contact Me

Twitter: http://twitter.com/noctrine

I Run Coro Studio

Website (Coming Soon I swear) - http://corostudio.com

Twitter - http://twitter.com/corostudio

Youtube - http://youtube.com/corostudio

DeviantArt - http://corostudio.deviantart.com

21h
revised How should we handle users who never bother to click on answer tick?
No need to call out an individual
1d
awarded Caucus
Feb
2
revised Making an auto patcher
edited tags
Feb
2
revised Implementing time step in main game loop
edited tags
Feb
2
revised HashMap or LinkedList
edited tags
Jan
27
awarded Autobiographer
Jan
25
awarded Enlightened
Jan
25
awarded Nice Answer
Jan
22
reviewed Approve suggested edit on How to give the player the feeling of being chased by enemies and force him/her to rush
Jan
14
comment Any tips on figuring out programming in Unreal Engine (without focusing mainly on blueprints, or at least a fairly even mix of the two?)
Were the C++ tutorials of no use? - docs.unrealengine.com/latest/INT/Programming/Tutorials/… | or the source code? - unrealengine.com/ue4-on-github
Dec
27
awarded Notable Question
Dec
10
revised How to make the character cannot pass through other randomly moving objects when they are collided?
appended answer 112763 as supplemental
Nov
24
awarded Constituent
Nov
17
awarded Caucus
Nov
14
comment Unable to rotate GameObject properly?
Comments are not for extended discussion; this conversation has been moved to chat.
Nov
5
reviewed Leave Closed Hexagonal grid/tiles tutorials
Nov
4
reviewed No Action Needed Is glDrawArraysInstanced in OpenGL parallel when drawing those instances?
Nov
4
reviewed No Action Needed When to use C++ and when to use blueprints?
Oct
6
comment Community Promotion Ads - 2015
It's a bit big isn't it. "The image that you create must be 220 x 250 pixels"
Oct
4
reviewed No Action Needed "Painting" elements in html5 canvas
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