May
13
awarded Popular Question
May
6
comment Linux, share a buffer with another program in fork()
Thanks, i used that approach in this model.
May
6
accepted Linux, share a buffer with another program in fork()
May
4
comment Linux, share a buffer with another program in fork()
ok, so mmap would be the only option here ?
May
4
asked Linux, share a buffer with another program in fork()
Apr
26
awarded Notable Question
Apr
15
awarded Self-Learner
Mar
21
awarded Yearling
Feb
25
awarded Notable Question
Feb
13
accepted Scripting - Value Types - how to approach this?
Feb
13
comment Scripting - Value Types - how to approach this?
Yep, allrighty. I think that's all i needed.. Thanks.
Feb
13
comment Scripting - Value Types - how to approach this?
I was thinking about the same approach but postponed it as it seems like i need to check for the class of the variable everywhere i am going to use it. So before actually setting the value on the VAR i need to check it's class ant cast a correc type on it. Am i right?
Feb
13
comment Scripting - Value Types - how to approach this?
@g-makulik, take it easy..
Feb
13
revised Scripting - Value Types - how to approach this?
added 82 characters in body; edited tags
Feb
13
asked Scripting - Value Types - how to approach this?
Jan
26
awarded Commentator
Jan
26
comment OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Thanks! i wasn't aware of the fact there's a definition for that. That's what i have finally decided to do. So render to a different texture and then copy that output into the input texture is the only way ? Or there can be something else adapted ?
Jan
26
accepted OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Jan
26
asked OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Jan
25
comment GL_TRIANGLE_STRIP - Generating a grid for a single draw call (degenerate triangles)
I have solved this, see : [GameDev StackExchange][1] [1]: gamedev.stackexchange.com/questions/48104/…
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