Zhen

Santander, Spain

malcodigo.blogpost.com

Age: 36

I'm a Game Programmer at soul but currently I work as System Administrator.

My best known work: Doodle Hex for Nintendo DS, Cell & Love for Android and Altamira II Supercomputer for the RES.

Feb
22
awarded Popular Question
Feb
9
awarded Popular Question
Jan
27
awarded Notable Question
Jan
25
accepted Visual Studio alternative for a constexpr string
Jan
25
comment Visual Studio alternative for a constexpr string
@frasnian, probably thats the best way when we don't have constexpr
Jan
25
asked Visual Studio alternative for a constexpr string
Jan
16
comment Why is size_t unsigned?
Scott Meyers article is 199X-ish. is it already apply to C++11/4 ?
Jan
6
awarded Notable Question
Nov
29
awarded Constituent
Nov
22
awarded Popular Question
Nov
18
awarded Caucus
Nov
1
awarded Yearling
Nov
1
awarded Yearling
Oct
22
awarded Yearling
Oct
8
awarded Famous Question
Oct
7
comment Separating game data/logic from rendering
@Parhs one solution is have a MultiRenderer with the same interface that has multiple renders inside.
Oct
3
revised Error loading OBJ with Texture UVs
added info about version
Oct
3
comment Error loading OBJ with Texture UVs
@WestLangley You hint the solution, adding geometry.dynamic = true; solved the problem.
Oct
3
comment Error loading OBJ with Texture UVs
@WestLangley yes, I'm changing the material, but I'm calling object.geometry.uvsNeedUpdate = true; and object.geometry.buffersNeedUpdate = true; after change the material.
Oct
3
asked Error loading OBJ with Texture UVs
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