Team Lead/Architect/Software Engineer at Hewlett Packard.
Game development background in coding, game design, level design, and user interface/usability. Also 3d modeling if required.
Worked with Valve Software for a few years when the mod team I was part of (Day of Defeat) got bought.
Spent 13 years working on oceanographic research ships developing software for real time data acquisition, display and management.
Computer Science degree that's so old I can say I have taken a class in Cobol :)
Have presented at GDC and other conferences on the use of games, game technologies and game concepts for non-entertainment applications such as education, simulation and visualization.
Q&A for professional and independent game developers
Q&A for professional and enthusiast programmers
Q&A for electronics and electrical engineering professionals, students, and enthusiasts
Q&A for dedicated home brewers and serious enthusiasts
Q&A for passionate videogamers on all platforms
Q&A for users and developers of hardware and software for Raspberry Pi
Q&A for people who like playing board games, designing board games or modifying the rules of existing board games
Q&A for project managers
Q&A for user experience researchers and experts
Q&A for contractors and serious DIYers
Q&A for active researchers, academics and students of physics
Stack Exchange Network staging zone, where users come together to build new Q&A sites